Map of Erebus - Unofficial FfH2 Map

Thanks for the info was good help. One more question, as this is a scenario does it include the unique events, i.e, Orthus, Acheron and the Four Horseman etc?
 
One more question, as this is a scenario does it include the unique events, i.e, Orthus, Acheron and the Four Horseman etc?

At the very top of the worldbuilder file, there is a section that specifies the options for that game. Here's an example from one of my files:

Code:
BeginGame
	Era=ERA_ANCIENT
	Speed=GAMESPEED_QUICK
	Calendar=CALENDAR_DEFAULT
	Option=GAMEOPTION_AI_NO_BUILDING_PREREQS
	Option=GAMEOPTION_AI_NO_MINIMUM_LEVEL
	Option=GAMEOPTION_NO_TECH_TRADING
	Option=GAMEOPTION_NO_VASSAL_STATES
	Option=GAMEOPTION_NO_GOODY_HUTS
	Option=GAMEOPTION_NO_ESPIONAGE
	Option=GAMEOPTION_DOUBLE_BONUSES
	Option=GAMEOPTION_DOUBLE_EVENTS
	Option=GAMEOPTION_NO_GLOBAL_COUNTER
	Option=GAMEOPTION_NO_HYBOREM_OR_BASIUM
	Option=GAMEOPTION_NO_LAIRS
	Option=GAMEOPTION_NO_UNIQUE_IMPROVEMENTS
	Option=GAMEOPTION_NO_ACHERON
	Option=GAMEOPTION_NO_ORTHUS
	Victory=VICTORY_TIME
	Victory=VICTORY_CONQUEST
	Victory=VICTORY_DOMINATION
	GameTurn=0
	MaxTurns=480
	MaxCityElimination=0
	NumAdvancedStartPoints=482
	TargetScore=0
	StartYear=0
	Description=
	ModPath=
EndGame

If you want Orthus and Acheron, make sure the NO_ORTHUS and NO_ACHERON lines *aren't* in your worldbuilder file. The NO_GLOBAL_COUNTER line will inhibit the Horsemen; NO_HYBOREM_OR_BASIUM means Hyborem and Basium can't be summoned.
 
Does anyone know how accurate this map is?

I ask because I like maps. If the origins of this mod truly were in a D&D campaign, I've very positive Kael made some maps, probably many before he settled on a geography.

So what exactly is it really supposed to be like? Or are we talking about a map that just happens to fit the scenarios?

I looked through various bits of lore to try and make the civ placements match up with that. So it isn't just slapped together, there was some effort to make it align with the lore, but honestly I don't think the lore is entirely consistent. I don't think Kael ever settled on one consistent geography of his world.

I do think though that while there is no overall geography of the world that he didn't intend for there to be multiple continents and world wrap the way I made it.

But that's ok, imho, my map is 'unofficial'. Lore was one of many factors I considered in making the map. I also looked at appropriate terrain for each race (horse guys in the plains, dwarves in mountains, etc). I looked at a balance of alignments. I wanted a good mix of evil, good and neutral civs so no one would have it too easy or too hard. And most of all I just wanted a good looking map that was interested to play on. That was always my top concern.
 
Thanks for the info was good help. One more question, as this is a scenario does it include the unique events, i.e, Orthus, Acheron and the Four Horseman etc?

At the very top of the worldbuilder file, there is a section that specifies the options for that game. Here's an example from one of my files:

Code:
BeginGame
	Era=ERA_ANCIENT
	Speed=GAMESPEED_QUICK
	Calendar=CALENDAR_DEFAULT
	Option=GAMEOPTION_AI_NO_BUILDING_PREREQS
	Option=GAMEOPTION_AI_NO_MINIMUM_LEVEL
	Option=GAMEOPTION_NO_TECH_TRADING
	Option=GAMEOPTION_NO_VASSAL_STATES
	Option=GAMEOPTION_NO_GOODY_HUTS
	Option=GAMEOPTION_NO_ESPIONAGE
	Option=GAMEOPTION_DOUBLE_BONUSES
	Option=GAMEOPTION_DOUBLE_EVENTS
	Option=GAMEOPTION_NO_GLOBAL_COUNTER
	Option=GAMEOPTION_NO_HYBOREM_OR_BASIUM
	Option=GAMEOPTION_NO_LAIRS
	Option=GAMEOPTION_NO_UNIQUE_IMPROVEMENTS
	Option=GAMEOPTION_NO_ACHERON
	Option=GAMEOPTION_NO_ORTHUS
	Victory=VICTORY_TIME
	Victory=VICTORY_CONQUEST
	Victory=VICTORY_DOMINATION
	GameTurn=0
	MaxTurns=480
	MaxCityElimination=0
	NumAdvancedStartPoints=482
	TargetScore=0
	StartYear=0
	Description=
	ModPath=
EndGame

If you want Orthus and Acheron, make sure the NO_ORTHUS and NO_ACHERON lines *aren't* in your worldbuilder file. The NO_GLOBAL_COUNTER line will inhibit the Horsemen; NO_HYBOREM_OR_BASIUM means Hyborem and Basium can't be summoned.

You can also just select "Custom Scenario" which lets you change options without having to edit the worldbuilder file.
 
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