Map Problem

strategyonly

C2C Supreme Commander
Joined
Mar 13, 2006
Messages
21,043
Location
MN
Problem has been solved but thx.


I currently am using an already made map, it has been completely cleaned by me.
Here is what happens: I have the game set to
BeginPlayer
Team=0
LeaderType=NONE
CivType=NONE
StartingX=5, StartingY=19
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
for each of the teams (of course changing the team number for each one and X/y pts), i try the game out works fine. :p

PROBLEM: I put in leaders from another game that does work (cut/paste), change the starting points to what they were, make sure they are all correct, and when i try the game after loading the mod and POOF, CRASHES.:mad:

I know the leaders info is correct, cause all i did was cut/paste.
I take out the leaders again and back to the BeginPlayer above again and works fine.
Nothing else gets changed in the map, what is going on here , any suggestions, if so PLEASE write them down as EXAMPLEs pls.:blush:
Hope i ex-plaied this good enough, need help, THX in advance.

EDIT: Now in this same game the BeginCity does not work either, here is what i have:
BeginPlot
x=3,y=8
RouteType=ROUTE_ROAD
TerrainType=TERRAIN_DESERT
PlotType=1
BeginCity
CityOwner=18
CityName=Desert Palace
CityPopulation=0
EndCity
EndPlot
 
WBS is such a pain in the butt, to be frank. The main annoyance is simply that any mistake you make will result in CTDs without any sort of error report. If you don't have a clue what could be wrong you're in trouble really - if you can't find the error at all your WBS file is just a bundle of text as worthless as a high-school essay. So make few changes at a time and save each change as a new file.

So ok, looking at your code there... do you have EndPlayer at the end for sure? - cause you didn't include in your post.

Another thing, it seems that all you're trying to do is just to define a bunch of start locations while leaving everything else open; in that case, have you considered just going straight to the plot list and adding the 'StartingPlot' line to each of the plots you want to use?

Shouldn't the Desert Palace have a population of at least 1?
 
I am pretty sure i has that already, but just in case i am attaching the examples of just two(2) of the civ's i want added to the map, and also the map, PLEASE need help.

EDIT: This is for FfH2, almost forgot.
 
ArbitraryGuy said:
I've noticed that you have no BeginTeam/EndTeam entries, just BeginPlayer/EndPlayer. I'm not sure if this is necessary, but I think you may need it.

Nope, thats not it, cause i never play or have a team in my map/scenarios, so i just delete them all. Faraxis has an override that puts them in automatically. I have about fifteen maps now that i have completely "cleaned" from the top to the bottom and so far no problem, but this one "MAP" will not accept any "direct" Leaders other than the usual civ leader (Washington etc), but i am only trying for FfH2 civ, works great if i do not place any leaders in it, but when i do POOF, crash. And all i do is cut and paste from a GOOD scenario that works. This one just baffles me. Thought it might have been the download, bad one, but nope not that either.:blush:
 
In every WBS file I've seen, teams are always defined. It doesn't matter whether you have actual teams or not. The thing is that throughout the WBS file ownership of a unit or city is always referred to by a number which refers to a team, not a player. Note that the player entries connect that player to a certain team. Try including a team list and then just have a separate team for each player. I know it's not intuitive but hey, I told you WBS is a pain ;)
 
YEAP your right, as soon as i put them back in the map, it worked, weird, this is the only map that makes "you" put them in before putting in civ's. Never done that before, i usually let the override do it. Got it working fine, and thx for the suggestion. I would have never done that.:crazyeye:
 
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