Hyronymus
Troop leader
- Joined
- Nov 25, 2003
- Messages
- 1,872
Sorry for digging up this old topic but I had an interestin train of thoughts last night. Jalapeno_dude suggested that cities can occupy more terrain as the game advances and I suddenly thought of a easier way to allow this without necessarily giving up the '25 ile city radius'. Let's give a small timeline to show what I thought of:
[LEGENDA: C = City tile; U = Unoccupied tile within city radius; O = Tile Outside city radius
4000 BC: You found the city of Rome. When you look at the world map you see Rome is depicted as:
2000 BC: Rome has grown to a size 3 city and now looks like this on the world map:
500 BC: Rome has grown to a size 5 city and now looks like this on the world map:
1000 AD: Rome has grown to a size 9 city and now looks like this on the world map:
1500 AD: Rome has grown to a size 12 city and now looks like this on the world map:
1900 AD: Rome has grown to a size 18 city and now looks like this on the world map:
21 looks like the city limit for this way of showing city size but if you look around in the real world you would see that humanity searched for a way out in the vertical direction. So even cities > 21 can exist but they would have high-rise buildings compared to cities <21.
It would be very nice to have the C-tiles being randomized. The odd tiles could appear as industrial areas once you researched Industrialization i.e.. The unoccupied tiles could look like farmland as soon as you build the city. That farmland doesn't provide a food bonus though, you still need to irrigrate it to get that food bonus. Commercial bonuses likewise only appear after building a road. Of course the peasants do have roads to access their farms but consider the roads you construct to be of the Roman Via-type: standardized roads that allowed soldiers to travel quickly through the empire.
Any comments?
[LEGENDA: C = City tile; U = Unoccupied tile within city radius; O = Tile Outside city radius
4000 BC: You found the city of Rome. When you look at the world map you see Rome is depicted as:
Code:
[B]O U U U O
U U U U U
U U C U U
U U U U U
O U U U O[/B]
2000 BC: Rome has grown to a size 3 city and now looks like this on the world map:
Code:
[B]O C U U O
U U C U U
U U C U U
U U U U U
O U U U O[/B]
500 BC: Rome has grown to a size 5 city and now looks like this on the world map:
Code:
[B]O C U U O
U U C U U
U U C U U
U C C U U
O U U U O[/B]
1000 AD: Rome has grown to a size 9 city and now looks like this on the world map:
Code:
[B]O C C U O
U U C U U
U U C C C
C C C U U
O U U U O[/B]
1500 AD: Rome has grown to a size 12 city and now looks like this on the world map:
Code:
[B]O C C U O
U U C U U
U U C C C
C C C U U
O C C C O[/B]
1900 AD: Rome has grown to a size 18 city and now looks like this on the world map:
Code:
[B]O C C C O
C C C U U
C C C C C
C C C C U
O C C C O[/B]
21 looks like the city limit for this way of showing city size but if you look around in the real world you would see that humanity searched for a way out in the vertical direction. So even cities > 21 can exist but they would have high-rise buildings compared to cities <21.
It would be very nice to have the C-tiles being randomized. The odd tiles could appear as industrial areas once you researched Industrialization i.e.. The unoccupied tiles could look like farmland as soon as you build the city. That farmland doesn't provide a food bonus though, you still need to irrigrate it to get that food bonus. Commercial bonuses likewise only appear after building a road. Of course the peasants do have roads to access their farms but consider the roads you construct to be of the Roman Via-type: standardized roads that allowed soldiers to travel quickly through the empire.
Any comments?
