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[Map Script] Earth Flavour: historically appropriate starting positions

Discussion in 'Civ4 - Map Scripts' started by lumpthing, Nov 20, 2007.

  1. Jean Elcard

    Jean Elcard The Flavournator

    Joined:
    Feb 26, 2006
    Messages:
    1,008
    Location:
    Leipzig, Germany
    You don't need to know a big deal about Python to do it. A lot of the stuff to do is more or less cut and paste and to investigate, which terrain, features etc are appropriate for a certain civ. I'm just too busy to do it myself at the moment.
     
  2. NeoDamiu

    NeoDamiu Chieftain

    Joined:
    Apr 27, 2009
    Messages:
    1
    :confused: I'm not sure why but it's not working.. As in it just doesn't do anything. Am I just suppose to copy paste this whole paragraph
    ################################################## ############################
    # This map script was modified to use the Earth Flavour Map Mod #
    # See Earth_flavour_mapmod.py for details #
    ################################################## ############################

    from Earth_flavour_mapmod import normalizeStartingPlotLocations

    ################################################## ############################
    Into the script or.. What? I'm such a newb to this stuff :sad:
     
  3. lumpthing

    lumpthing generic lump

    Joined:
    Sep 11, 2004
    Messages:
    781
    Location:
    Lumpinium, England

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