Sto
Should i code today ...
BUG fixed for FFH2 . That was a little bug with XML values . FFH2 introduce unitClass without default unit and i didn't check that !
Now GO FRANCE !
Tcho !
Now GO FRANCE !
Tcho !
crazyastro said:warlords compatibility?
def enableAddGameElements():
return False
FastWorker said:I have Warlords and am loving this script. I wish that it were available with other land types, such as terra or panagea. The resources all work, and it seems to give you the starting resources you ask for. However, it doesn't seem to give you the techs or starting units that you ask for.
FastWorker said:It works!
Even the parts that didn't work with the 2 other Sto script maps work. I added a worker, scout, and great person to the start screen. They all showed up, as well as the resources I requested. I picked "to the madness" for animals, and boy was it not kidding. They showed up at the start of the game instead of waiting a dozen or so turns, like normal, which unfortunately meant for me that my scout was killed by a bear & panther team about 4 turns into the game.
My warrior was killed not long after as the animals seemed to travel in packs. It was not uncommon to see a bear, another bear, a lion, and a wolf all within range of eating my unit. I wasn't able to explore effectively until I got the chariot and even then considered having them travel in groups of two to let them survive long enough to heal. But the other teams were having issues with the animals, too, as every other unit I met was injured.
With all the resources, the cities grew amazing quickly. It changed the game by having some countries show up at 1000 AD, well after I thought I had met everyone, but turned out to be on the far end of the world, probably losing their scouts, too.
I don't remember running into any barb warriors, but I built the Great Wall rather quickly, so that is probably why.
I just tried this, but for some reason, when I try to choose the variables, it always reverts back to random. For example, if I pick width size as 3, it goes back to random. It appeared to do this with every option for both the lakes and archipelago.