[Map Script] Full of resources

I've rewritten a lot of things in order to be able to add/remove tabs or functions easily in the screen . The last file was a headache for that . So if someone want to check another time the screen this is great . I've begun the script implementation but i'm at the beginning ( there is no map script implementation ) . Two options added (remove the ice along the coast and an option for the resources added ) . the file is uploaded in this post .

Tcho !
 
Hy Sto, checked the new version on Warlord and BtS. Everything seems to run fine to me. Good to have the option to remove ice along the coasts.

Bal.
 
Hy Sto, checked the new version on Warlord and BtS. Everything seems to run fine to me. Good to have the option to remove ice along the coasts.

Bal.

Thank you very much . Since i've rewritten 1/5 of the code in a row without any test to change the script in order to be able to add/remove option like i want , this is a great news (like i've redefined the way to code the options , i was unable to make any test before the end of the changes ) . I've also done some tests and all seems to work fine . I've done that because while beginning some implementations , i realize that to be able to change or add some options while implementing is essential . I think i will take my time to do a complete release (with all options in ) . Because , doing the functions like starting locations or some others , this will be a large amount of time lost to do the functions on half way.

Thanks you , Tcho !

PS : I will have two entires weeks to code , i hope i will be able to do the major part of the script before the end of the year .
 
PS : I will have two entires weeks to code , i hope i will be able to do the major part of the script before the end of the year .

Great news for us who would like to play Civ with the possibilities your script offers Sto; we are all at your side, but enjoy the holiday season too.
By the way Merry Xmas if we don't listen before.

Bal
 
Great news for us who would like to play Civ with the possibilities your script offers Sto

I would like to play too . I've already not played an entire game of BtS ... And we don't like to play in MP without some balancing and funny options .

we are all at your side, but enjoy the holiday season too.
By the way Merry Xmas if we don't listen before.

Bal

Lol :) , i will do some dog sitting during the holidays , that mean i've almost just some code to do and be assigned to home . Merry Xmas :xmascheers:

Tcho !
 
10 days without any news regarding our favorite map scripts maker!

Sto, tell us everything is fine for you and your work :)!
 
10 days without any news regarding our favorite map scripts maker!

Sto, tell us everything is fine for you and your work :)!

Thank you . The script advance fine . I'm doing the plot generation part , then i will do the most difficult part ... the starting locations . I have a lots of ideas to test for that .

Tcho !
 
Hi Sto,
hoping not to be too much nightmarish, how is your script development going? By the way I hope you had pleasant holidaze.

Bal.
 
Hi Sto,
hoping not to be too much nightmarish, how is your script development going? By the way I hope you had pleasant holidaze.

Bal.

Hi Balerion , i've not advanced a lot the last ten days sorry. So i'm always on the plot generation . I wonder why I tombs always sick during the holidays . I will post a version as soon as the plot generation , starting locations are done . Then i will do the resources part ( a big one ) . Then the games options part . Then a FFH2 implementation . I really don't know how many times that will take . The plot generation is long to do but easy ( lots of tests ) . But for the starting locations that will be very different , i want to try some ideas , and will put the old functions if i can't achieve to find a proper way to place civs for all maps .

Tcho !
 
Hey Sto!

One month and no news from you! I hope everything is fine for you and we'll soon be able to play with your new version.
Remember that if you need some help with testing, some here can (try to) help you...
 
Hey Sto!

One month and no news from you! I hope everything is fine for you and we'll soon be able to play with your new version.
Remember that if you need some help with testing, some here can (try to) help you...

thank you for your help . Testing will be done while playing . I've put an advancement status in the first post for infos (i've got too less time to begin some big parts of code ) . I will finish the resources part then copy paste the old starting locations ( i've done some tests trying to define some good regions for players , but without success for the moment ... the implementation take a too long time . This is the hard part) . I don't know how many time the resources part will take me . But i will post a temporary version after that . Then i will do the game option part (should be quick) and perhaps the FFH2 implementation before the starting locations .

Tcho !
 
I post a beta version for testing .

_ BtS 3.17 compatibility : OK .

_ For the resources tab , the starting resources are not implemented

_ All other options should work .

If you want to play with :

_ To install , unzip and put the file in the vanilla civIV "PublicMaps" folder
_ All you choose by multiple (maps , options) is selected at random .
_ when exiting the screen don't press the 'esc' key , always click the 'confirm and exit' button . If by accident you press 'esc' , just select another map and come back to edit the settings again .
_ Don't put the option 'lock modified assets' .
_ For MP games , there is two solutions :
__ the hosting player choose the setting and launch the game ... you will get an OOS . So every other players should exit the game and reconnect
__ the hosting player choose the settings and after exiting the screen , press alt-tab send the file "_Multiplayer_Config.cfg" located in "\My documents\My Games\CivilizationIV Full of Resources" to other players via msn , FTP, VPN . They put the file in the same folder and you shouldn't get an OOS . (i' ll explain that in details later in the screen )

If you encounter a bug , please tell me which MOD you play , zip and post the files "MapGenerationDbg.txt" and "MenuDbg.txt" located in "\My documents\My Games\CivilizationIV Full of Resources" .
Warlords check OK !

Tcho !

Edit : file changed , a bug fixed and a new option to make humans far away as possible in MP games ( 1 day of headache ^^ )
Edit 2 : resources generation added
Edit 3 : the time of calculation to show the screen and to generate resources has been reduced . I'm about to finish a version of the starting locations (hope the tests will be good).
Edit 4 : start locs added . The start resources are for the end of the week of for more than 2 weeks .
 
Looks good so far, hopefully everything else will come along swimmingly.
 
Looks good so far, hopefully everything else will come along swimmingly.

Thank you , i hope too. The resources implementation should take time but will not give me a headache .And if i can't do what i want with the starting locations , i will copy paste the improved ones in the last version .

For the moment , i'm trying to get a mac compatible version with the great help of AlanH .

Tcho !
 
Hey Sto!

I admit I didn't use your Script that much as what I'm interesting in ressources implementation, starting position, units and tech.

I hope you're fine and we'll soon be able to to test your script finished :).
 
Hey Sto!

I admit I didn't use your Script that much as what I'm interesting in ressources implementation, starting position, units and tech.

I hope you're fine and we'll soon be able to to test your script finished :).

Yes i'm fine now , i've done nothing the last 4 weeks and should be able to code this week . I think this will be enough for resources ... units and techs are already done . I don't know for the moment if i will post a version with old starting locations or if i will try to change them .
For the moment i play sometimes with fractals , since the starting locations is default for this one .

Thank you for your support :),
Tcho !
 
Very interesting script!
I really like the idea to place "human" players as far as possible from each others.

Any news on the resources part?
 
Very interesting script!
I really like the idea to place "human" players as far as possible from each others.

Any news on the resources part?

Thank you :) , the first aim of this script is to make some balanced and interesting MP games . But this option have some counter parts , if the map is a big pangaea for an example (fractal with water percent 60 produce frequently this kind of map) : the humans will be very far by step but very close by air .

The resource part is almost finished for the land generation . The implementation for the resources near starting location should be quick . I've already begun the implementation of the starting location also ( i think i've found a way to make some equilibrate regions ) . I think i will post a version at the end of the next week with the resources options implemented .

But for the moment , i finish a little MOD MOD for ffh2 that took me 4 days . This makes some options to choose starting leader alignments , for our next MP game .

Tcho !
 
Glad to see that things are going well with the resources placement. It's another thing I will really appreciate in your script, the ability to change the ratio between strategic/health resources. I like more health resources and less strategic in MP games.

What do you mean by step distance exactly?


Can't wait for the final anyway :D
 
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