Excellent job, Cephalo. This is by a longshot the best map generator out there; bravo.
In the interest of making something great, better, I'd like to offer some observations.
In pw2, it seems that rainfall is a bit too heavily dependent on distance from bodies of water. Thus, the interior of nearly every continent has desert, which leads to a bit of a donut effect, where continents have rings of desert in the middle and then plains around it. Two important suggestions:
1) pw3 needs some semblance of winds or an easy cheat: heavier dependence on latitude for making deserts: check out on the link below how the Saharan and Arabian deserts butt up against bodies of water and yet receive very little precipitation. What's going on? Cool high altitude air masses sink at these latitudes, warming up and desiccating the landscape. At this latitude it is VERY difficult to have anything but desert. I think if pw2 tried to model Africa it would place a bunch of plains on the Atlantic Coast.
2) The converse effect is that the Amazon rainforests continue unabated from the Atlantic all the way to the foothills of the Andes. This is because warm ground-level air masses rise at the equator, cool, and subsequently rain as they lose moisture. I think if pw2 tried to model South America we would end up with desert or at least plains in the Amazonian interior.
3) Lastly, a bit of global ocean currents would be a great help. Why, for example, despite steep hills are there deserts on the Pacific coast of southern California and Baja California? The reason is that there is an upwelling of very cold deep ocean water very near to the shore. Cool air masses from the Pacific warm as they go onto land, and, even when forced over mountains, remain too warm to produce a rainy windward zone.
http://en.wikipedia.org/wiki/File:Deserts.png