Ringworld3 v1.02 ---------------------- AUTHOR: Temudjin (2010-11)PURPOSE: Map-Script for Civilization 4 History: Ruff_Hi posted an interesting script named Ring World. I played with it a bit and the result was Ringworld2. Now I converted and expanded the internal MapTools to the external MapScriptTools and made a few more map options available. Basically Ringworld3 is an upgrade from Ringworld2, showing off many advantages of the MapScriptTools. Compatibility: The map is fully compatible with: 'Fall from Heaven 2', 'Planetfall', 'Mars Now!' and their modmods. Actually it should work with just about any mod, except for 'Final Frontier' and its modmods. Dependency: This map needs MapScriptTools.py (included in the download) in the ...\Assets\Python directory of either Civ4, BtS or the Mod. Map Options: The user has several custom options: Balancing Boni To balance starting positions, you can choose to place one of each from a list of mod-depending strategic boni into the vicinity of each starting-plot. Normal *Balanced Region Strength There are 4 partly overlapping regions in the map: Hills - Flat, Grass - Desert. The user can designate how strongly regional the map is. Zero Weak *Moderate Strong Pole Position Choose if the equator is in the middle, north or south of the map *NorthPole to SouthPole Equator to SouthPole NorthPole to Equator No Poles Surface Shape Solid Ring - One strip of continuous land, possibly divided by small channels ( ~ 55% Water ) *Continents - Several continents and a few islands with some ocean in between ( ~ 60% Water ) Islands - Several islands and perhaps a couple of small continents ( ~ 70% Water ) Coastal Waters Choose whether some parts of the coast will expand into the ocean (like Civ5). *Normal Expanded Team Start Choose whether your team-mates start in the neighborhood, far away or somewhere random - not 'Mars Now!' *Team Neighbors Team Separated Randomly Placed Mars Theme Choose whether all open water has evaporated to create desert or if there's water aplenty. - 'Mars Now!' only *Sands of Mars Terraformed Mars Map Notes: This script constructs a long skinny map that is only 16 tiles high. - The map is cylindrical (X-wrapped). - The width of the map depends upon the size selected by the user. - It's an artificial world built using random, not fractal, patterns. - There are few Mountains ('Planetfall' gets some extra). - Mountains on Ringworld3 are 'reverse craters' from incoming space debris hitting the other side. - On 'Continents' a few of those hits caused the breaking up of the landmass into several big chunks. - On 'Islands' even more hits have broken most of those continents and deformed the the whole structure. - Usually you have only two neighbors; instruct your diplomats to act accordingly! - In 'Planetfall' you really don't want to use 'Scattered Pods' with maps bigger than 'Standard'. Known Problems: 'Fall from Heaven 2' has difficulties to correctly display the grid near the poles, which is a problem for Ringworld3, since most of the tiles are near the poles. It doesn't seem to affect gameplay though. To correct this: 1) download landscape.7z from Moar retextures by OnmyojiOmn 2) extract 'OceanGRIDS.dds' into '...\Mods\Fall from Heaven 2\Assets\Art\Terrain\Textures' Changelog: Spoiler : 1.02___29.Jul.11 - Fixed ??, MAC compatibility with key parameter in sort() method - Fixed [Master of Mana], saving/reloading/showing game options gave errors with dummy options - Changed, Ringworld is now a y-wrapped for Pole Position: 'No Poles' 1.01___15.Mar.11 - Fixed, numWaterNeighbors() actually counted peaks - Fixed [Mars Now!], team start normalization - Added, new map option for expanded coastal waters (like Civ5) - Added [Mars Now!], new map option for theme: 'Sands of Mars' or 'Terraformed Mars' - Changed, adjusted starting plot finder for desert worlds - Changed, stratified normalization process - Changed, reorganised function call sequence within map building process - Changed [Mars Now!], using dedicated terrain generator 1.00___15.Jul.11 - Initial Release Screen Shots: Later - if ever - sorry!