Ringworld3 v1.02
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AUTHOR:
Temudjin (2010-11)
PURPOSE: Map-Script for Civilization 4
History:
Ruff_Hi posted an interesting script named Ring World. I played with it a bit and the result was Ringworld2.
Now I converted and expanded the internal MapTools to the external MapScriptTools and made a few more map options available. Basically Ringworld3 is an upgrade from Ringworld2, showing off many advantages of the MapScriptTools.
Compatibility:
The map is fully compatible with: 'Fall from Heaven 2', 'Planetfall', 'Mars Now!' and their modmods. Actually it should work with just about any mod, except for 'Final Frontier' and its modmods.
Dependency:
This map needs MapScriptTools.py (included in the download) in the ...\Assets\Python directory of either Civ4, BtS or the Mod.
Map Options:
The user has several custom options:
Balancing Boni
To balance starting positions, you can choose to place one of each from a list of mod-depending strategic boni into the vicinity of each starting-plot.
Normal
*Balanced
*Balanced
Region Strength
There are 4 partly overlapping regions in the map: Hills - Flat, Grass - Desert. The user can designate how strongly regional the map is.
Zero
Weak
*Moderate
Strong
Weak
*Moderate
Strong
Pole Position
Choose if the equator is in the middle, north or south of the map
*NorthPole to SouthPole
Equator to SouthPole
NorthPole to Equator
No Poles
Equator to SouthPole
NorthPole to Equator
No Poles
Surface Shape
Solid Ring - One strip of continuous land, possibly divided by small channels ( ~ 55% Water )
*Continents - Several continents and a few islands with some ocean in between ( ~ 60% Water )
Islands - Several islands and perhaps a couple of small continents ( ~ 70% Water )
*Continents - Several continents and a few islands with some ocean in between ( ~ 60% Water )
Islands - Several islands and perhaps a couple of small continents ( ~ 70% Water )
Coastal Waters
Choose whether some parts of the coast will expand into the ocean (like Civ5).
*Normal
Expanded
Expanded
Team Start
Choose whether your team-mates start in the neighborhood, far away or somewhere random - not 'Mars Now!'
*Team Neighbors
Team Separated
Randomly Placed
Team Separated
Randomly Placed
Mars Theme
Choose whether all open water has evaporated to create desert or if there's water aplenty. - 'Mars Now!' only
*Sands of Mars
Terraformed Mars
Terraformed Mars
Map Notes:
This script constructs a long skinny map that is only 16 tiles high.
- The map is cylindrical (X-wrapped).
- The width of the map depends upon the size selected by the user.
- It's an artificial world built using random, not fractal, patterns.
- There are few Mountains ('Planetfall' gets some extra).
- Mountains on Ringworld3 are 'reverse craters' from incoming space debris hitting the other side.
- On 'Continents' a few of those hits caused the breaking up of the landmass into several big chunks.
- On 'Islands' even more hits have broken most of those continents and deformed the the whole structure.
- Usually you have only two neighbors; instruct your diplomats to act accordingly!
- In 'Planetfall' you really don't want to use 'Scattered Pods' with maps bigger than 'Standard'.
Known Problems:
'Fall from Heaven 2' has difficulties to correctly display the grid near the poles, which is a problem for Ringworld3, since most of the tiles are near the poles. It doesn't seem to affect gameplay though.
To correct this:
1) download landscape.7z from Moar retextures by OnmyojiOmn
2) extract 'OceanGRIDS.dds' into '...\Mods\Fall from Heaven 2\Assets\Art\Terrain\Textures'
2) extract 'OceanGRIDS.dds' into '...\Mods\Fall from Heaven 2\Assets\Art\Terrain\Textures'
Changelog:
Spoiler :
1.02___29.Jul.11
- Fixed ??, MAC compatibility with key parameter in sort() method
- Fixed [Master of Mana], saving/reloading/showing game options gave errors with dummy options
- Changed, Ringworld is now a y-wrapped for Pole Position: 'No Poles'
1.01___15.Mar.11
- Fixed, numWaterNeighbors() actually counted peaks
- Fixed [Mars Now!], team start normalization
- Added, new map option for expanded coastal waters (like Civ5)
- Added [Mars Now!], new map option for theme: 'Sands of Mars' or 'Terraformed Mars'
- Changed, adjusted starting plot finder for desert worlds
- Changed, stratified normalization process
- Changed, reorganised function call sequence within map building process
- Changed [Mars Now!], using dedicated terrain generator
1.00___15.Jul.11
- Initial Release
Screen Shots:
Later - if ever - sorry!