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[Map Script] Ringworld3

Discussion in 'Civ4 - Map Scripts' started by Temudjin, Jul 15, 2010.

  1. Temudjin

    Temudjin Chieftain

    Joined:
    Oct 16, 2007
    Messages:
    90

    Ringworld3 v1.02
    ----------------------

    AUTHOR:
    Temudjin (2010-11)​
    PURPOSE:
    Map-Script for Civilization 4​

    History:
    Ruff_Hi posted an interesting script named Ring World. I played with it a bit and the result was Ringworld2.
    Now I converted and expanded the internal MapTools to the external MapScriptTools and made a few more map options available. Basically Ringworld3 is an upgrade from Ringworld2, showing off many advantages of the MapScriptTools.

    Compatibility:
    The map is fully compatible with: 'Fall from Heaven 2', 'Planetfall', 'Mars Now!' and their modmods. Actually it should work with just about any mod, except for 'Final Frontier' and its modmods.

    Dependency:
    This map needs MapScriptTools.py (included in the download) in the ...\Assets\Python directory of either Civ4, BtS or the Mod.

    Map Options:
    The user has several custom options:

    Balancing Boni
    To balance starting positions, you can choose to place one of each from a list of mod-depending strategic boni into the vicinity of each starting-plot.
    Normal
    *Balanced​

    Region Strength
    There are 4 partly overlapping regions in the map: Hills - Flat, Grass - Desert. The user can designate how strongly regional the map is.
    Zero
    Weak
    *Moderate
    Strong​

    Pole Position
    Choose if the equator is in the middle, north or south of the map
    *NorthPole to SouthPole
    Equator to SouthPole
    NorthPole to Equator
    No Poles​

    Surface Shape
    Solid Ring - One strip of continuous land, possibly divided by small channels ( ~ 55% Water )
    *Continents - Several continents and a few islands with some ocean in between ( ~ 60% Water )
    Islands - Several islands and perhaps a couple of small continents ( ~ 70% Water )​

    Coastal Waters
    Choose whether some parts of the coast will expand into the ocean (like Civ5).
    *Normal
    Expanded​

    Team Start
    Choose whether your team-mates start in the neighborhood, far away or somewhere random - not 'Mars Now!'
    *Team Neighbors
    Team Separated
    Randomly Placed​

    Mars Theme
    Choose whether all open water has evaporated to create desert or if there's water aplenty. - 'Mars Now!' only
    *Sands of Mars
    Terraformed Mars​

    Map Notes:
    This script constructs a long skinny map that is only 16 tiles high.
    - The map is cylindrical (X-wrapped).
    - The width of the map depends upon the size selected by the user.
    - It's an artificial world built using random, not fractal, patterns.
    - There are few Mountains ('Planetfall' gets some extra).
    - Mountains on Ringworld3 are 'reverse craters' from incoming space debris hitting the other side.
    - On 'Continents' a few of those hits caused the breaking up of the landmass into several big chunks.
    - On 'Islands' even more hits have broken most of those continents and deformed the the whole structure.
    - Usually you have only two neighbors; instruct your diplomats to act accordingly!
    - In 'Planetfall' you really don't want to use 'Scattered Pods' with maps bigger than 'Standard'.


    Known Problems:
    'Fall from Heaven 2' has difficulties to correctly display the grid near the poles, which is a problem for Ringworld3, since most of the tiles are near the poles. It doesn't seem to affect gameplay though.
    To correct this:
    1) download landscape.7z from Moar retextures by OnmyojiOmn
    2) extract 'OceanGRIDS.dds' into '...\Mods\Fall from Heaven 2\Assets\Art\Terrain\Textures'


    Changelog:
    Spoiler :

    1.02___29.Jul.11
    - Fixed ??, MAC compatibility with key parameter in sort() method
    - Fixed [Master of Mana], saving/reloading/showing game options gave errors with dummy options
    - Changed, Ringworld is now a y-wrapped for Pole Position: 'No Poles'

    1.01___15.Mar.11
    - Fixed, numWaterNeighbors() actually counted peaks
    - Fixed [Mars Now!], team start normalization
    - Added, new map option for expanded coastal waters (like Civ5)
    - Added [Mars Now!], new map option for theme: 'Sands of Mars' or 'Terraformed Mars'
    - Changed, adjusted starting plot finder for desert worlds
    - Changed, stratified normalization process
    - Changed, reorganised function call sequence within map building process
    - Changed [Mars Now!], using dedicated terrain generator

    1.00___15.Jul.11
    - Initial Release


    Screen Shots:
    Later - if ever - sorry!
     

    Attached Files:

  2. Temudjin

    Temudjin Chieftain

    Joined:
    Oct 16, 2007
    Messages:
    90
    A new version.
     
  3. Temudjin

    Temudjin Chieftain

    Joined:
    Oct 16, 2007
    Messages:
    90
    Another new version. Hope it works with MAC now.
     
  4. Slagar10

    Slagar10 Chieftain

    Joined:
    Sep 27, 2013
    Messages:
    10
    I haven't tried it yet, but this seems like a really neat idea that would offer a unique experience. I'll try to remember to let you know what I think after playing it.

    On a side note this feels very reminiscent of Halo.
     

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