Inpired by this thread over in the Warlords forum, I wanted to ask about your feelings concerning map size vs. difficulty.
Since I've purchased my new PC I've finally been able to play large and huge maps at reasonable speeds but find them a whole heap harder than the standard or smaller-sized ones. Here are a few of the main differences I've encountered:
Resource scarcity: resources seem somewhat more dispersed, making for less of those juicy 4+ resource sites. However, that is not the crux of the problem. I often find myself in a corner of a map with only about 5-6 types of resources (all flavours combined), leaving me struggling with unhappiness, unhealthiness or both for quite some time.
Wonder races: world wonders seem so much harder with more civs in place, which makes sense when you think about it. There's an increased chance that several civs will be gunning for the same wonder and more of them will have access to strategic resources or have the industrious trait.
All in all any wonder seems a big gamble even on large maps, let alone huge.
Religious blocks: with the same amount of religions available to more civilisations, there's an increased chance of several sharing the same religion. This, in turn, makes them more willing to trade techs and assist one-another against common enemies (in casu, me)
Additionally, founding my own religions seems virtually impossible on larger maps for the same reason as world wonders: too many competitors.
Upkeep scaling: this could very well be misinterpretation on my behalf but it feels as though city upkeep doesn't scale all too well with map size. On a large map I only seem to be able to found one, maybe two additional cities before I crash head-first into the maintenance cost wall. Cranking out settlers at high rate and settling to and fro doesn't appear to be a viable option, in other words.
Warmongering: playing Epic solely the "outdated upon arrival" syndrome isn't much of an issue for me on larger maps. Early wars however, are.
The closest capital is typically about 20 tiles away on a large map and with such a distance being able to reach enemy cities before decent defenses are in place (walls, culture, upgraded units) is quite the challenge indeed. At the same time copper is frequently not within easy reach either.
Moreover, even when my axeman army does reach enemy borders in a timely fashion I'm usually unable to keep few, if any, of the cities I conquer due to maintenance cost.
Finally, wiping an entire empire off the map is a hassle. Those AI's always seem to find an empty spot to crawl into and found an additional city just as I'm about to eliminate them. Essentially, I very rarely manage to conquer a competing empire in one swift stroke as I would on a standard map. Consequently I tend to have on-and-off wars, racking up quite a few "you declared war on our friend" relation modifiers in the process (mainly due to religious blocks mentioned above)
Vassal states: this one's a kicker since Warlords. When I finally start to get ahead and become strong enough to quickly eradicate an opponent most of them will have researched or traded for Feudalism and, again, are often buddy-buddy with at least two other civs. Thus when I'm about to put my target out of its misery I'm suddenly pitted against a vassal AND their newfound master, usually with less-than-pleasant results.
In short: my old strategies don't work very well anymore and I'm being trampled far more frequently than on smaller maps at the same difficulty level.
What are your experiences? Do you find larger maps more difficult as well? Any advice on overcoming the issues I've outlined above?
Since I've purchased my new PC I've finally been able to play large and huge maps at reasonable speeds but find them a whole heap harder than the standard or smaller-sized ones. Here are a few of the main differences I've encountered:
Resource scarcity: resources seem somewhat more dispersed, making for less of those juicy 4+ resource sites. However, that is not the crux of the problem. I often find myself in a corner of a map with only about 5-6 types of resources (all flavours combined), leaving me struggling with unhappiness, unhealthiness or both for quite some time.
Wonder races: world wonders seem so much harder with more civs in place, which makes sense when you think about it. There's an increased chance that several civs will be gunning for the same wonder and more of them will have access to strategic resources or have the industrious trait.
All in all any wonder seems a big gamble even on large maps, let alone huge.
Religious blocks: with the same amount of religions available to more civilisations, there's an increased chance of several sharing the same religion. This, in turn, makes them more willing to trade techs and assist one-another against common enemies (in casu, me)
Additionally, founding my own religions seems virtually impossible on larger maps for the same reason as world wonders: too many competitors.
Upkeep scaling: this could very well be misinterpretation on my behalf but it feels as though city upkeep doesn't scale all too well with map size. On a large map I only seem to be able to found one, maybe two additional cities before I crash head-first into the maintenance cost wall. Cranking out settlers at high rate and settling to and fro doesn't appear to be a viable option, in other words.
Warmongering: playing Epic solely the "outdated upon arrival" syndrome isn't much of an issue for me on larger maps. Early wars however, are.
The closest capital is typically about 20 tiles away on a large map and with such a distance being able to reach enemy cities before decent defenses are in place (walls, culture, upgraded units) is quite the challenge indeed. At the same time copper is frequently not within easy reach either.
Moreover, even when my axeman army does reach enemy borders in a timely fashion I'm usually unable to keep few, if any, of the cities I conquer due to maintenance cost.
Finally, wiping an entire empire off the map is a hassle. Those AI's always seem to find an empty spot to crawl into and found an additional city just as I'm about to eliminate them. Essentially, I very rarely manage to conquer a competing empire in one swift stroke as I would on a standard map. Consequently I tend to have on-and-off wars, racking up quite a few "you declared war on our friend" relation modifiers in the process (mainly due to religious blocks mentioned above)
Vassal states: this one's a kicker since Warlords. When I finally start to get ahead and become strong enough to quickly eradicate an opponent most of them will have researched or traded for Feudalism and, again, are often buddy-buddy with at least two other civs. Thus when I'm about to put my target out of its misery I'm suddenly pitted against a vassal AND their newfound master, usually with less-than-pleasant results.
In short: my old strategies don't work very well anymore and I'm being trampled far more frequently than on smaller maps at the same difficulty level.
What are your experiences? Do you find larger maps more difficult as well? Any advice on overcoming the issues I've outlined above?