Map Size and Game Speed

Joined
Apr 11, 2015
Messages
438
Here are the six map sizes, their dimensions, total number of tiles, and ratios (compared to smallest size):

Duel = 44×26 = 1,144 tiles = 1
Tiny = 60×38 = 2,280 tiles = 1.99
Small = 74×46 = 3,404 tiles = 2.97
Standard = 84×54 = 4,536 tiles = 3.96
Large = 96×60 = 5,760 tiles = 5.03
Huge = 106×66 = 6,996 tiles = 6.11

Here are the game speeds, with resulting time length, and ratio to smallest time length:

Online (double speed) = 0.5 time length = 1
Quick (33% faster) = 0.67 time length = 1.34
Standard (normal speed) = 1 time length = 2
Epic (50% slower) = 1.5 time length = 3
Marathon (200% slower) = 2 time length = 4

Standard map size is around four times the size area of Duel, so it's roughly twice as long and twice as deep. That means it would take approximately twice as long for a unit to walk from one side to the other. Here are the relative lengths of time, as ratios compared with the smallest length, for a unit to walk from one side of the map to the other (calculated from square root of areas):

Duel = 1
Tiny = 1.41
Small = 1.73
Standard = 1.99
Large = 2.24
Huge = 2.47

It must be kept in mind that not all things factor in scale. For example, a unit's vision is two hexes at all map sizes.

So, what is the most appropriate/default Game Speed for each Map Size that best fits the scaling? The defaults on game set-up are Standard speed and Small Map Size (not Standard Map Size).
 
civ games used to be fun on marathon/huge maps, but civ6 is more like a chore. You manage cities - not a civilization.
 
civ games used to be fun on marathon/huge maps, but civ6 is more like a chore. You manage cities - not a civilization.
You manage a civilization made up of cities. /shrug
I don't understand this criticism. City management has *always* been the primary mechanic of this series.
 
civ V had policies now you got governours you have to move around , there was ideology and now you have cards you have to keep changing. civ6 has definitely more clicks to manage an empire and not always for the better for just this one aspect of the game
 
Here are the six map sizes, their dimensions, total number of tiles, and ratios (compared to smallest size):

Duel = 44×26 = 1,144 tiles = 1
Tiny = 60×38 = 2,280 tiles = 1.99
Small = 74×46 = 3,404 tiles = 2.97
Standard = 84×54 = 4,536 tiles = 3.96
Large = 96×60 = 5,760 tiles = 5.03
Huge = 106×66 = 6,996 tiles = 6.11

Here are the game speeds, with resulting time length, and ratio to smallest time length:

Online (double speed) = 0.5 time length = 1
Quick (33% faster) = 0.67 time length = 1.34
Standard (normal speed) = 1 time length = 2
Epic (50% slower) = 1.5 time length = 3
Marathon (200% slower) = 2 time length = 4

Standard map size is around four times the size area of Duel, so it's roughly twice as long and twice as deep. That means it would take approximately twice as long for a unit to walk from one side to the other. Here are the relative lengths of time, as ratios compared with the smallest length, for a unit to walk from one side of the map to the other (calculated from square root of areas):

Duel = 1
Tiny = 1.41
Small = 1.73
Standard = 1.99
Large = 2.24
Huge = 2.47

It must be kept in mind that not all things factor in scale. For example, a unit's vision is two hexes at all map sizes.

So, what is the most appropriate/default Game Speed for each Map Size that best fits the scaling? The defaults on game set-up are Standard speed and Small Map Size (not Standard Map Size).

Just one correction, Marathon is 3 x time length = 6.

The number of turns each game has:
Online - 250
Quick - 330
Normal - 500
Epic - 750
Marathon - 1,500
 
You manage a civilization made up of cities. /shrug
I don't understand this criticism. City management has *always* been the primary mechanic of this series.
You are somewhat correct. I just liked global happiness, corruption etc from previous iterations more. If power had been global too, that would make more sense to me. It scales better with giant/marathon games. Managing 30 cities that have each their own little bubblelife isnt much fun... to me anyway.

If one was playing faster games on the small maps, then the current system might be ok. All I’m saying is that the current way civ handles huge maps and marathon games isnt all that fun. Governors are super powerful with few cities and gets watered down the more cities you have. The game doesnt scale as well as previous iterations.
 
Just one correction, Marathon is 3 x time length = 6.

The number of turns each game has:
Online - 250
Quick - 330
Normal - 500
Epic - 750
Marathon - 1,500
Thanks for the correction. That would make these the ratios compared to the fastest speed:

Online - 1
Quick - 1.32
Normal - 2
Epic - 3
Marathon - 6
You are somewhat correct. I just liked global happiness, corruption etc from previous iterations more. If power had been global too, that would make more sense to me. It scales better with giant/marathon games. Managing 30 cities that have each their own little bubblelife isnt much fun... to me anyway.

If one was playing faster games on the small maps, then the current system might be ok. All I’m saying is that the current way civ handles huge maps and marathon games isnt all that fun. Governors are super powerful with few cities and gets watered down the more cities you have. The game doesnt scale as well as previous iterations.
I've read comment that Civ VI is better suited to smaller maps. I've been playing on Standard Map Size, Standard Speed, but for my next game I want to try Small Map Size. I'm not sure whether to stick with Standard speed or change to Quick speed. As I mentioned, the default at game set-up is Small Map Size, Standard speed. So maybe I will stick with that.
 
I play usually standard size, quick or standard speed.

Sometimes I like small size maps because its more intense.
 
Back
Top Bottom