Trigan Emperor
Prince
- Joined
- Apr 11, 2015
- Messages
- 438
Here are the six map sizes, their dimensions, total number of tiles, and ratios (compared to smallest size):
Duel = 44×26 = 1,144 tiles = 1
Tiny = 60×38 = 2,280 tiles = 1.99
Small = 74×46 = 3,404 tiles = 2.97
Standard = 84×54 = 4,536 tiles = 3.96
Large = 96×60 = 5,760 tiles = 5.03
Huge = 106×66 = 6,996 tiles = 6.11
Here are the game speeds, with resulting time length, and ratio to smallest time length:
Online (double speed) = 0.5 time length = 1
Quick (33% faster) = 0.67 time length = 1.34
Standard (normal speed) = 1 time length = 2
Epic (50% slower) = 1.5 time length = 3
Marathon (200% slower) = 2 time length = 4
Standard map size is around four times the size area of Duel, so it's roughly twice as long and twice as deep. That means it would take approximately twice as long for a unit to walk from one side to the other. Here are the relative lengths of time, as ratios compared with the smallest length, for a unit to walk from one side of the map to the other (calculated from square root of areas):
Duel = 1
Tiny = 1.41
Small = 1.73
Standard = 1.99
Large = 2.24
Huge = 2.47
It must be kept in mind that not all things factor in scale. For example, a unit's vision is two hexes at all map sizes.
So, what is the most appropriate/default Game Speed for each Map Size that best fits the scaling? The defaults on game set-up are Standard speed and Small Map Size (not Standard Map Size).
Duel = 44×26 = 1,144 tiles = 1
Tiny = 60×38 = 2,280 tiles = 1.99
Small = 74×46 = 3,404 tiles = 2.97
Standard = 84×54 = 4,536 tiles = 3.96
Large = 96×60 = 5,760 tiles = 5.03
Huge = 106×66 = 6,996 tiles = 6.11
Here are the game speeds, with resulting time length, and ratio to smallest time length:
Online (double speed) = 0.5 time length = 1
Quick (33% faster) = 0.67 time length = 1.34
Standard (normal speed) = 1 time length = 2
Epic (50% slower) = 1.5 time length = 3
Marathon (200% slower) = 2 time length = 4
Standard map size is around four times the size area of Duel, so it's roughly twice as long and twice as deep. That means it would take approximately twice as long for a unit to walk from one side to the other. Here are the relative lengths of time, as ratios compared with the smallest length, for a unit to walk from one side of the map to the other (calculated from square root of areas):
Duel = 1
Tiny = 1.41
Small = 1.73
Standard = 1.99
Large = 2.24
Huge = 2.47
It must be kept in mind that not all things factor in scale. For example, a unit's vision is two hexes at all map sizes.
So, what is the most appropriate/default Game Speed for each Map Size that best fits the scaling? The defaults on game set-up are Standard speed and Small Map Size (not Standard Map Size).