cracker
Gil Favor's Sidekick
Please read this post and think about your answer carefully before responding in the poll.
Civ3Edit includes specific settings that limit the number of Rivals you can play against on various "out of the box" map sizes. In the past GOTMs have only been played on the "out of the box" maps sizes and this has basically limited the choices to one of three settings (small:3200, standard:5000, large:8450).
For technical reasons related to the volume of participants, the out of the box "Huge" map sizes are not reasonable for GOTM style play so we should not discuss those issues here.
The typical number of opponents or "Rivals" in each game is also set in the "out of the box" game to be small:6, standard:8, large:12.
The map size, water % ratio, and number of rivals combine to effect how each individual game event is played. Games with more rivals and more land area per rival tend to have different technology and development paces than smaller maps with fewer rivals.
The basic thrust of this poll and the discussion that will follow is:
"Would you like to see expanded game play options in the GOTM games that may include more different map sizes in the range of 3000 to 9000 tiles of total world size as well as different numbers of rivals ?
Implementing any changes in these areas would require players to pay closer attention the "problem statement" elements in the GOTM announcements and to form a better understanding of how key aspects of the "map" will effect how the game should be played.
Civ3Edit includes specific settings that limit the number of Rivals you can play against on various "out of the box" map sizes. In the past GOTMs have only been played on the "out of the box" maps sizes and this has basically limited the choices to one of three settings (small:3200, standard:5000, large:8450).
For technical reasons related to the volume of participants, the out of the box "Huge" map sizes are not reasonable for GOTM style play so we should not discuss those issues here.
The typical number of opponents or "Rivals" in each game is also set in the "out of the box" game to be small:6, standard:8, large:12.
The map size, water % ratio, and number of rivals combine to effect how each individual game event is played. Games with more rivals and more land area per rival tend to have different technology and development paces than smaller maps with fewer rivals.
The basic thrust of this poll and the discussion that will follow is:
"Would you like to see expanded game play options in the GOTM games that may include more different map sizes in the range of 3000 to 9000 tiles of total world size as well as different numbers of rivals ?
Implementing any changes in these areas would require players to pay closer attention the "problem statement" elements in the GOTM announcements and to form a better understanding of how key aspects of the "map" will effect how the game should be played.