mapping program CIV dos

Dack

Terra Form
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civ dos 474.05
This is a poll without check boxes, you will actually have to comment or not.
Is there any interest in a program like this?
Look over the screen shots. The two files I submitted in colonization IN civilization thread were created with this. Program should run in 98/ME/W2K/XP

Comments Please.

terraformas.jpg
full size A

terraformbs.jpg
full size B

Four main function:
Terrain modification
Terrain improvements
Unit - edit/add/remove/move
city - edit/add/remove/move
 
:eek: Whoa. That rocks.
It's for winciv right?
 
It looks lovely. :) There already is an editor for Civ1-DOS, but that requires Excel 97 or higher and doesn't work completely. Making scenarios is buggy, only map making is safely possible. So I'd be very interested!

If you decide to make it, beware of city placing/removing. That's where it goes wrong in the other editor: if you delete a city and build another one on that same location it becomes ownerless, no matter what you do. I think there's some city info in the savegame gaborka (the editor maker) didn't know about.
 
Matrix said:
If you decide to make it, beware of city placing/removing. That's where it goes wrong in the other editor: if you delete a city and build another one on that same location it becomes ownerless, no matter what you do. I think there's some city info in the savegame gaborka (the editor maker) didn't know about.

There are lots of bits/bytes indicating the city placement in the MAP file and the city record entry in the SVE file. I just hope it's not like the mystery of the huts and gold & fishes and those items placement. Thanks for the warning. I'm in the middle of debugging the moving old / making new cities. I'll keep a look out for that bug/error. thanks.
 
Yay, thank God it's for CivDos.
 
bramancountry - in the now closed thread Terrain editing? said:
Is there a way to edit the terrain in Civ I? I like pumping up the population of my cities, and a size 42 (9,030,000) is just not big enough for me. I want to build a city with terrain squares all oases (63 with 20,160,000).

This is one of the fundamental questions of CIV dos mapping.

In "Civilization Map Changer Version 2.1 (6/20/93) written by Holger Eichmann", which is downloadable on this site http://www.civfanatics.com/civ1/apps/civmap.zip

The author states "If you wonder whether I have not found, where the improvements of a field (like gold, fish, gems, ...) has been stored, you are right. The simple reason is, there is no such a table in the memory!"
He does provide a work around. Some sort of external table that must be loaded.

Note: His program does require some understanding of Dos and its environment. I've had his program running a few times over the years (My memory is not clear but I'm sure I ran it in DOS). In fact an early version of TerraForm used his method as a base. My implementation would not support large land changes and left the game unstable so I gave up, but I digress too much.

If you are very serious and read all his notes, and if your not too ambitious in the changes you want to make I think (but this is only a opinion not born out by any facts) you should be able to manipulate his table to produce something like what you want.
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bramancountry - in the now closed thread Terrain editing? said:
Is there a way to edit the terrain in Civ I? I like pumping up the population of my cities, and a size 42 (9,030,000) is just not big enough for me. I want to build a city with terrain squares all oases (63 with 20,160,000).
I want to build a city with terrain squares all oases
won't work.

because specials are just a special 'arabesc' matrix on the map - so a city can at maximum get 4 specials in it's area
so
at maximum there are (just) 4 oasis possible and together with nothing else as plains (or other terrain)
that would make a city at size "42" possible?
don't know, don't care.
cities above "19" always cause too much trouble - the results aren't -imho- worth those troubles.
 
GoldBerg said:
won't work.
Just wondering if you have tried http://www.civfanatics.com/civ1/apps/civmap.zip
His method allows for an external table to change location of the specials (oasis, etc..)
Admittedly more work than I would go through.

GoldBerg said:
that would make a city at size "42" possible?
don't know, don't care..
I don't think bramancountry cares what you or I think about what his goal in the game is.

GoldBerg said:
cities above "19" always cause too much trouble.
I agree, I never cared for big cities. Too much unhappiness.


GoldBerg - Give a read to the civmap21.inf file with notepad, and see if you agree or not. I'm not sure but maybe for demonstration purposes one could make a city with a large number of oasis.
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I remember I once tried to get the biggest city possible by building a city in the Amazone on the world map, clearing all the jungle and irrigating/railroading everything. Just for fun sake. :)

I didn't realise that oasis gives more food than grassland though. So I guess the highest amount of people possible in one city is a city with all grassland and four squares of oasis.

How's it going with the map editor, Dack? :mischief:
 
Matrix said:
So I guess the highest amount of people possible in one city is a city with all grassland and four squares of oasis.
Yes and No - with the right tools twenty one squares of oasis

Matrix said:
How's it going with the map editor, Dack? :mischief:
Moving along, Lots of work, time consuming, and I let myself get distracted by these side adventures.

Don't expect any mapiulation of the special squares (oasis etc...) from my work. Holger Eichmann's method works because he links right into to CIV exe file as it runs.
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How is there a lot of unhappiness in big cities? Once every square on the city map is used then every unit of population can be an entertainer, so how could you have that problem?
 
Jonathon said:
How is there a lot of unhappiness in big cities?
I guess I don't know. I seldom if ever build large cities. Large for me are cities in the 10 to 15 range. I am always, in the end game struggling to maintain a balance between democracy government and waging total war. (units away against unhappiness). Maybe cities over 21 would be a good thing?

Jonathon said:
Once every square on the city map is used then every unit of population can be an entertainer, so how could you have that problem?
I see what you are saying.
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