Sherlock
Just one more turn...
I know the scenarios sometimes (always?) feature maps that have a 'solid wall' on the end. You know the gray 'twilight zone' kind of 'falling off the end of the earth' maps.
I was playing a random game last night and realized my map was the same way. You can't keep going on this map, you hit 'the wall' and have to turn around.
What up with this? It certainly sucks. People can get a starting point in the corner and they are seriously un-attackable if you have to march all the way across the map to get to them.
I was playing a random game last night and realized my map was the same way. You can't keep going on this map, you hit 'the wall' and have to turn around.
What up with this? It certainly sucks. People can get a starting point in the corner and they are seriously un-attackable if you have to march all the way across the map to get to them.