[MapScript] Erebus Continent

I think you'd have to go to lines 4115-4140.
I.e
Spoiler :
Code:
if optionID == 0: #Cohesion
		return 1#"Medium"
	elif optionID == 1: #Mountains
		return 0#"Standard (Default)"
	elif optionID == 2: #Desert
		return 1#"Low"
	elif optionID == 3: #Tundra
		return 2#"Reduced"
	elif optionID == 4: #Plains
		return 2#"Very High"
	elif optionID == 5: #Jungle
		return 1#"Low"
	elif optionID == 6: #Forest Density
		return 2#"Increased"
	elif optionID == 7: #Wrap
		return 1#"East-West (x)"
	elif optionID == 8: #Player Starts
		return 0#"Full Flavor (Default)"
	elif optionID == 9: #Rivers & lakes
		return 2#"Increased"
	elif optionID == 10: #Advanced Terrain
		return 1#"On (place Ancient Forests)"
	elif optionID == 11: #Smart Climate
		return 1#"On (minimal effects)"
	elif optionID == 12: #Ancient Ruins
		return 1#"On (Place ancient city ruin clusters)"

And the legend for the return valuesis given in lines 3975-4092.

We must have different versions of the map, I downloaded the newest version.

There must be a moment where the selectionID gets its number, but I can't find it.
 
We must have different versions of the map, I downloaded the newest version.

There must be a moment where the selectionID gets its number, but I can't find it.

I have the one that came with magister modmod.

What does that mean? :lol:
Searching the code I sent above isn't giving any results?
 
Is there a version for vanilla Civ4 as well? I really like this map but can't use this version for vanilla play
 
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