• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

MapScriptTools (.. and Associated Maps)

Is there any possibility for you to make Archipelago, Big And Small, ErebusContinent, WorldOfErebus work with this?
 
Well for 1.01 I added PerfectMongoose_3101_mst and for 1.02 Planetfall_101_mst. I guess I'll try to continue the tradition to bring another script into the family with the next release, which I'm working on, but which will (also traditionally) take a while.
So to answer your specific question the chances are good for one of them. :mischief:
 
And is there an easy way to add compatibility for the others? ;)
 
Yes. :king:
Actually that's fairly easy. For the overwhelming majority of map-scripts it should be enough to follow the steps, which are shown in the 'How To Guide' of my 2nd post.
Basically you have to copy a template - that you can find at the very end of MapScriptTools.py - into the map-script and go through the template line by line, follow the comments and either adjust corresponding original function-names and call them, or just comment out the original.
It shouldn't take more than an hour or so to establish basic compatibility unless you want to add more user-options, which may take a bit longer. You might want to take a look into Ringworld3 at the 'Custom Map Option Interface' code and use that as another template.
 
Good morning once more,
I've downloaded latest MapScriptTools but I have a weird problem: SmartMap_922_mst doesn't appear in my map list. The file is there but I can't see it into the game. Any hints?
Thank you.
 
Temudjin: I tried to contact you via PM, but it seems that you disabled that option. I wanted to ask you if you would be okay with me releasing updates to MapScriptTools. After discovering MapScriptTools I included it with my ModMod and started tinkering with it. I have fixed some issues and I have been adding new features. After a request made in my ModMod's thread, I would like to release my updated version as a standalone for everyone to use. I have been using to develop my changes at the following URL. In the Downloads section you can select "Download repository" to browse the files more conveniently. I have also attached them to this post.

https://bitbucket.org/Terkhen/mapscripttools-for-civilization-iv

Although it is still a beta, the changelogs of each map script and of MapScriptTools are already updated with my changes.
 

Attachments

Hello all .
I found this thread today and I must say I am very pleased.
Three years ago I added terrain_marsh , which disappeared over time .
Once this script has meant that I have marsh back in the game. ( While also things to terrain marsh -bound )
I want to ask if there is someone who would be able to add this adjustment to
Planet_Generator_0_68.py
I use this script in particular for his choice to minimize water squares .

can me and people who use Planet_Generator_0_68.py someone help , please?
thanks for the reply
 
I would expect that terrain_marsh will generate more around rivers also (obviously not all) but even so the script works superbly .
And I will try your modified version, Terkhen .
I like the new terrain_coast relief .
 
hrochland: I'm sorry, but I have never used that map script.

Thank you and please tell me any problems you encounter, but keep in mind that the version I linked isn't complete or intended for being distributed yet (although to my knowledge everything should work).
 
The latest version that I downloaded works fine.
To summarize , what I think is essential to your work .
1 / rugged coast - excellent , no need to change anything .
2 / marsh - great, maybe it would help generate more marsh around rivers and lakes.
3 / in the embedded file FracturedWorld_102_mst.py the choice of smaller and larger maps, but it is not good ... it is not your job . You've just customized to work with your script .

4 / The Power of the Planet Generator script is that people with weak computer can choose a small map of the continent and increase choice : max 30 % water . So get a big continent on a small map .

If you know of someone who can merge points 1 , 2 and 4 , making a simple and very useful script for normal game with bts 1,19 :)

In any case, your work is good and I will use it sometimes , I enjoyed the marsh and rugged coast
 
2 / marsh - great, maybe it would help generate more marsh around rivers and lakes.

In my opinion the amount of marshes is good but sometimes excessive. It's mostly a matter of taste, I guess. MapScriptTools allows to tweak the amount of marshes generated by changing the parameters of MarshMaker.initialize.
 
Thanks, I'll try to play around with it :)
Any idea on large continents on small maps ? The point is that the ocean around the mainland remained :)
 
Back
Top Bottom