Hi,
I've recently been focusing on large and huge maps to see how this impacts the gameplay and I hate to say it, but there have been many issues I've encountered which makes the gameplay not fun at all which is mainly due to extreme micromanaging. I've gotten to the point now where the game isn't fun at all in Modern so I often leave at the middle ages now and worried about complex fixes when the easiest ones should be stairing the devs in the face.
I've listed a few of the issues below and potential solutions which may have already been discussed (apologies if so):
I've recently been focusing on large and huge maps to see how this impacts the gameplay and I hate to say it, but there have been many issues I've encountered which makes the gameplay not fun at all which is mainly due to extreme micromanaging. I've gotten to the point now where the game isn't fun at all in Modern so I often leave at the middle ages now and worried about complex fixes when the easiest ones should be stairing the devs in the face.
I've listed a few of the issues below and potential solutions which may have already been discussed (apologies if so):
- Ships taking too long to get around landmasses - Canals. These were in previous games and dont know why they have been missed from this (either as improvement or wonder). I like to place my cities on 1 tile that separate two large bodies of water so the 'function' of canals is already there via cities.
- City state colours not changing when at war - Change the colour of units to their master. Basically I have no idea what city states I am at war with when at war with their master. I can't believe this wasn't addressed in early testing.
- I can't find my planes - unit cycling should include these. I'll be honest, no idea how aerodromes work but I cant seem to stack them (certainly not easily) and therefore avoid planes unless I have carriers.
- Can't wake all units - have a wake all units key. On large maps, this is particularily an issue when you have 50+ units and need to wait for an enemy to 'wake them' for you.
- Gaps all over the large/huge maps - allow settlement scaling based on map size/only count cities and not towns/Increased AI civ number options. This is a biggy for me, gaps all over the map which mean I can quite happily settle very far away from other civs and never go to war throughout an entire game. Makes it rather mundane
- Roads not going to 'key' places such as bridges - allow manual building of roads (not including just to/from settlements via the 'fastest' route)
- No idea where my railways are - add a way to include railways as an overlay perhaps? I always forgot I have them when using units as I simply cant find them with so much detail on the screen.