Marathon Mode in Civ 7

Just played Ada Lovelace on marathon. Her leader Bonus is a good example how the modification to marathon should happen.
1) "Cities receive increased Science per Age when you complete a Civic Mastery." This Bonus is per turn, so it should not be modified compared to standard speed.
2) "Gain Culture equal to a percentage of your total Science per turn when you complete a Technology Mastery." This Bonus is just once, so it should be tripled.
The latter I just had in my game, its indeed an extremely small bonus on marathon. The turns remaining for the next Civic remained unchanged at 22.

So, please developers modify all game characteristics correctly to marathon speed. I love marathon and its a pitty that some leaders have a big disadvantage compared to standard speed.
 
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So how is marathon mode I might ask? I plan on trying it once my achievements are complete, but that may still be a few weeks. Playing epic with longer ages and ages can still go pretty fast, especially modern.
 
I leave crisis off anyway.

Ancient can go by slowly or quickly, depends on what happens on the OTHER continent. The one you cannot, influence, affect etc.

Sometimes several civs survive, other times, "there can be only one!". (which seems to happen most of the time)

Just 1 civ makes it painful for the next 2 ages. The temptation to just wipe out their ONE city and be done with it is strong.
(but then it's "game over man, game over!"
:P
 
I have played Marathon with long ages and crises on and I felt that it played fine for pacing. I also am a big fan of marathon games to bleed out the value of technologies. Tech research times would easily be 30-40 turns per tech and speeding up to about 12-20 with a strong economy. You will probably hold the advantage because tactics can outweigh yields at this speed in some cases.

Endeavors feel long as there is nothing to speed them up. I believe they take 45 turns. The short ones are like 15 or 20 turns I think. It can make the diplomacy model feel just a little lacking. But I dont want civ 6 "diplomacy" to return that is them telling me something about me and me clicking just ok.

Overall I liked it and will return. I do recommend using the AI mod though. I am currently playing with it on epic + extended ages. I play various speeds but marathon is my favorite. Epic is pretty good though right now with these smaller maps.
 
I have played Marathon with long ages and crises on and I felt that it played fine for pacing. I also am a big fan of marathon games to bleed out the value of technologies. Tech research times would easily be 30-40 turns per tech and speeding up to about 12-20 with a strong economy. You will probably hold the advantage because tactics can outweigh yields at this speed in some cases.

Endeavors feel long as there is nothing to speed them up. I believe they take 45 turns. The short ones are like 15 or 20 turns I think. It can make the diplomacy model feel just a little lacking. But I dont want civ 6 "diplomacy" to return that is them telling me something about me and me clicking just ok.

Overall I liked it and will return. I do recommend using the AI mod though. I am currently playing with it on epic + extended ages. I play various speeds but marathon is my favorite. Epic is pretty good though right now with these smaller maps.
Just finished my first Marathon deity game to the end. Also long ages and crises on. As mod I used "YnAMP" for massive map and "Random Continents" as map script. Its a great combination. Had a lot of fun over ~50 hours. Roughly the balancing works, mentioning that I only used Mementos/Civs/Leader where the transfer to Marathon is correct. BUT: At the very end finishing "Railroad Tycoon" was much too fast. I could finish it by turn 133 of modern age (this would be ~45 in normal speed). The developers forgot to adjust the Railroad Tycoon points to 1500.

Does anyone know whether the Firaxis team is aware of the problems with Marathon (and also the other alternative game paces)? In my opinion (and as described in this thread) they just have to go through all game mechanics and depending if they are per turn or not adjust only in the latter case. In the "Railroad Tycoon" case its obvious, the 500 points are fixed (not per turn) so it has to be tripled.
 
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Just finished my first Marathon deity game to the end. Also long ages and crises on. As mod I used "YnAMP" for massive map and "Random Continents" as map script. Its a great combination. Had a lot of fun over ~50 hours. Roughly the balancing works, mentioning that I only used Mementos/Civs/Leader where the transfer to Marathon is correct. BUT: At the very end finishing "Railroad Tycoon" was much too fast. I could finish it by turn 133 of modern age (this would be ~45 in normal speed). The developers forgot to adjust the Railroad Tycoon points to 1500.

Does anyone know whether the Firaxis team is aware of the problems with Marathon (and also the other alternative game paces)? In my opinion (and as described in this thread) they just have to go through all game mechanics and depending if they are per turn or not adjust only in the latter case. In the "Railroad Tycoon" case its obvious, the 500 points are fixed (not per turn) so it has to be tripled.
To be fair... finishing turn 45 seems not much faster than others are reporting for standard speed. But its true it should be adjusted for game speed.
 
To be fair... finishing turn 45 seems not much faster than others are reporting for standard speed. But its true it should be adjusted for game speed.
I have to admit, that I have no experience with standard speed, just divided by 3 :) But within the three ages the game got faster and faster. Antiquity age: 382 turns, Exploration age: 197 turns, Modern age: 133 turns. And this was even past patch 1.1.1 where they tried to slow down Modern.
 
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I have to admit, that I have no experience with standard speed, just divided by 3 :) But within the three ages the game got faster and faster. Antiquity age: 382 turns, Exploration age: 197 turns, Modern age: 133 turns. And this was even past patch 1.1.1 where they tried to slow down Modern.

Honestly that ratio is closer to historically accurate!
 
Honestly that ratio is closer to historically accurate!
Ha, interesting argument :) But I don't think that was intended. And this is Marathon, so standard speed would not be historically accurate ...
 
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