Ever Adrift
Warlord
- Joined
- Sep 28, 2010
- Messages
- 131
Agree. I've actually got the x2 marathon mod and 25% eurekas and inspirations on top of that. Not only do I find it more enjoyable, but it makes decisions, particularly early ones, far more important:
'Hmmm... 80 turns to mining, 150 to Astrology... do I try for a religion? Dare I grab animal husbandry before astrology? How long dare I put off archery?'
And on the giant ynaemp, if you are an island start, how long can you put off disembarking?
I have the x5 too, and if you really want to face important decision making, that is the option to choose. But I would grab a production mod for that mod, because the OC for *not* building a unit is way out of whack.
But using the x2 marathon mod and 25% Eureka mod is one way to fix marathon, at least partially. The problem, insofar as I'm concerned, is that in non-modded marathon, the costs of districts, buildings, units, etc. are all increased almost in direct proportion to the increased tech/cultural tree costs. By using those mods, you make the tech and culture trees disproportionately longer compared to costs (which is a good thing). That fixes the problem.