Chief of Staff
Chieftain
While it's too early to be talking about expansion for Civilization V, I've noticed that there is no Marine unit yet in original Civilization V and therefore I would like take a moment to talk about a proposal I have for them.
I would like to propose that Marine not be available for building in cities as does other land units. Instead, I propose that every Renaissance and post-Renaissance naval units (with some units of type being excepted such as Carrier) built automatically contains a detachment of Marine unit (similar to how certain ships, once built, automatically contains Militia unit in Civilization: Revolution). Furthermore, the Marine is the only unit that can embark into and disembark from most of these ship types in Renaissance and afterward (whereas all other land units (and if I read correctly, the Helicopter Gunship also must) can only embark as a transport itself on waters). The reasoning is that Marines were originally established as a corps to provide security (especially in the old days to protect captains against possible mutinies, one of the original motives leading to its formation before its amphibious purpose were even realized) for the ships and to secure beachhead and bridgehead before rest of the military force arrives by its own transports.
It would have advantages over other land units when it comes down to assaulting cities directly from the waters. It would allow those with stronger and larger navy to be able to project its power more effectively overseas, although its small army as result of stronger emphasis on navy over army might poses a problem as far as occupying enemy territories is concerned (similar to how British during the American Revolutionary War were able to blockade and occupy coastal cities in America with its powerful Royal Navy and the Royal Marines but proved unable to occupy vast inland frontiers with its small standing army). The kick is that Marine units is weaker than most of land units of its era so it's not designed for prolonged occupation and for taking offensives to inland parts of enemy territory, which would force you to rely on other land units instead of massed Marines (which you would inevitably get as result of having so many ships). That is being true to the purpose of Marines as far as Civilization game is concerned and trying to keep the balance in the game. At least, this idea can be refined further as we discuss this below.
There is two issues with this. First of all is that the Marine unit would need to be upgraded as eras comes and goes. I'm not sure what the Industrial-era or Modern-era successor to the Marine unit from Renaissance era would be called. I'm guessing for Modern era, it would be called Mechanized Marine like its army counterpart Mechanized Infantry or something. The principle would remain same for the modern Marines as did for their predecessor. Secondly, whether Marines should have maintenance cost or not is question mark, as they are automatically created whenever ships is built so it kind of make ships somewhat more expensive (but I think that's probably realistic considering how navy are more expensive than army).
I'm just throwing ideas out here but I can see there's potential flaws here so we ought to discuss this and maybe refine it further. Any constructive suggestions or critiques of these ideas above is welcome.
-C
I would like to propose that Marine not be available for building in cities as does other land units. Instead, I propose that every Renaissance and post-Renaissance naval units (with some units of type being excepted such as Carrier) built automatically contains a detachment of Marine unit (similar to how certain ships, once built, automatically contains Militia unit in Civilization: Revolution). Furthermore, the Marine is the only unit that can embark into and disembark from most of these ship types in Renaissance and afterward (whereas all other land units (and if I read correctly, the Helicopter Gunship also must) can only embark as a transport itself on waters). The reasoning is that Marines were originally established as a corps to provide security (especially in the old days to protect captains against possible mutinies, one of the original motives leading to its formation before its amphibious purpose were even realized) for the ships and to secure beachhead and bridgehead before rest of the military force arrives by its own transports.
It would have advantages over other land units when it comes down to assaulting cities directly from the waters. It would allow those with stronger and larger navy to be able to project its power more effectively overseas, although its small army as result of stronger emphasis on navy over army might poses a problem as far as occupying enemy territories is concerned (similar to how British during the American Revolutionary War were able to blockade and occupy coastal cities in America with its powerful Royal Navy and the Royal Marines but proved unable to occupy vast inland frontiers with its small standing army). The kick is that Marine units is weaker than most of land units of its era so it's not designed for prolonged occupation and for taking offensives to inland parts of enemy territory, which would force you to rely on other land units instead of massed Marines (which you would inevitably get as result of having so many ships). That is being true to the purpose of Marines as far as Civilization game is concerned and trying to keep the balance in the game. At least, this idea can be refined further as we discuss this below.
There is two issues with this. First of all is that the Marine unit would need to be upgraded as eras comes and goes. I'm not sure what the Industrial-era or Modern-era successor to the Marine unit from Renaissance era would be called. I'm guessing for Modern era, it would be called Mechanized Marine like its army counterpart Mechanized Infantry or something. The principle would remain same for the modern Marines as did for their predecessor. Secondly, whether Marines should have maintenance cost or not is question mark, as they are automatically created whenever ships is built so it kind of make ships somewhat more expensive (but I think that's probably realistic considering how navy are more expensive than army).
I'm just throwing ideas out here but I can see there's potential flaws here so we ought to discuss this and maybe refine it further. Any constructive suggestions or critiques of these ideas above is welcome.
-C