Marines

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Chieftain
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While it's too early to be talking about expansion for Civilization V, I've noticed that there is no Marine unit yet in original Civilization V and therefore I would like take a moment to talk about a proposal I have for them.

I would like to propose that Marine not be available for building in cities as does other land units. Instead, I propose that every Renaissance and post-Renaissance naval units (with some units of type being excepted such as Carrier) built automatically contains a detachment of Marine unit (similar to how certain ships, once built, automatically contains Militia unit in Civilization: Revolution). Furthermore, the Marine is the only unit that can embark into and disembark from most of these ship types in Renaissance and afterward (whereas all other land units (and if I read correctly, the Helicopter Gunship also must) can only embark as a transport itself on waters). The reasoning is that Marines were originally established as a corps to provide security (especially in the old days to protect captains against possible mutinies, one of the original motives leading to its formation before its amphibious purpose were even realized) for the ships and to secure beachhead and bridgehead before rest of the military force arrives by its own transports.

It would have advantages over other land units when it comes down to assaulting cities directly from the waters. It would allow those with stronger and larger navy to be able to project its power more effectively overseas, although its small army as result of stronger emphasis on navy over army might poses a problem as far as occupying enemy territories is concerned (similar to how British during the American Revolutionary War were able to blockade and occupy coastal cities in America with its powerful Royal Navy and the Royal Marines but proved unable to occupy vast inland frontiers with its small standing army). The kick is that Marine units is weaker than most of land units of its era so it's not designed for prolonged occupation and for taking offensives to inland parts of enemy territory, which would force you to rely on other land units instead of massed Marines (which you would inevitably get as result of having so many ships). That is being true to the purpose of Marines as far as Civilization game is concerned and trying to keep the balance in the game. At least, this idea can be refined further as we discuss this below.

There is two issues with this. First of all is that the Marine unit would need to be upgraded as eras comes and goes. I'm not sure what the Industrial-era or Modern-era successor to the Marine unit from Renaissance era would be called. I'm guessing for Modern era, it would be called Mechanized Marine like its army counterpart Mechanized Infantry or something. The principle would remain same for the modern Marines as did for their predecessor. Secondly, whether Marines should have maintenance cost or not is question mark, as they are automatically created whenever ships is built so it kind of make ships somewhat more expensive (but I think that's probably realistic considering how navy are more expensive than army).

I'm just throwing ideas out here but I can see there's potential flaws here so we ought to discuss this and maybe refine it further. Any constructive suggestions or critiques of these ideas above is welcome.

-C
 
Interesting idea, but I'm not sure if it's a good idea to essentially come up with a whole new category of unit just to fit in the Marines. The function of protecting ships doesn't translate to the game, because there is nothing such as a mutiny to protect against, and the amphibious assault promotion allows for other units to fulfil that role. I would think it a reasonable idea if it was added as an extra normal unit, without anything special other than an automatic amphibious promotion, but special rules regarding marines are, IMO, not necessary.
 
Interesting idea, but I'm not sure if it's a good idea to essentially come up with a whole new category of unit just to fit in the Marines. The function of protecting ships doesn't translate to the game, because there is nothing such as a mutiny to protect against, and the amphibious assault promotion allows for other units to fulfil that role. I would think it a reasonable idea if it was added as an extra normal unit, without anything special other than an automatic amphibious promotion, but special rules regarding marines are, IMO, not necessary.

I generally agree with this, though I do miss the Marines from previous game incarnations, for completely sentimental reasons. It makes sense to collapse the Marines into melee units (warriors/swords/up to mech infantry) as they did in this version of the game, accounting for it with the Amphibious promotion. However, I would prefer that units with that promotion were distinguished somehow. AFAIK there is no tool which allows a player to locate units by promotion; this would be useful for setting up an amphibious invasion as you are likely to use the Amphibious units in a manner different from other melee units. In the renaissance era and later it might make sense to rename units with the Amphib promotion in the unit list to call them out: Amphibious Musketmen, "Marines" (for the infantry version), Mechanized Marines (for the mech infantry version), etc.
 
The entire military overview is severly lacking. You can't find an individual unit, as you could in Civ4, let alone find one with a specific promotion. An improvement on this front is definitely needed.
 
I remember discussing the merits of siege as an attachment ( like a GG )to another unit rather than a stand-alone unit, back before V was announced. Sort of a first strike.

I'd have enjoyed this sort of approach in IV, especially if marines could be used to take possesion of a weakened sailing ship, coastal fort, or city...sort of a melee last strike.

In V ... well, maybe the marines would be the only ones that could auto-embark, and everybody else would need transports. I really don't know how to properly express marines in terms of a game that doesn't have transports... Maybe the designers didn't either.
 
This thread be what your talking 'bout (possibly not because you didn't post in it)?

The idea to allow auto-embarkation (and presumably auto-disembarkation) is quite a good one, and would be a very good tool for invasions. It sounds a good way of implementing Marines as just another unit. Just a bonus could potentially be overpowered, so the unit would have to have a lower strength.
 
No, I didn't read that thread before.

It was probably one about stacks of doom. The massive suicide of artillery tends to disrupt my sense of immersion, as does a disproportionatlely high % of artillery in a field army.
It seems to me we had lots of ideas for dealing with that problem, most of them better than an arbitrary number limit. Increasing collateral damage with stack size, support costs for stacks, attaching artillery to other units...

As for the marines, I'm sure that there's some way to balance build cost, strength, tech and resource requirements to make them a viable option without becoming overpowered. What if they could only heal while at sea? That way if they took damage capturing something, they would have to be replaced by fresh forces, and it would keep them operating mostly in coastal areas.
 
Let them have City Raider like in Iraq, Afghanisatan, Gulf War, and other wars. Urban Combat at its finest.

Although, I would LOVE to be able to capture enemy ships.
 
The marine idea could be implemented by creating a slot in every surface warship permitting them to "carry" one simple combat (melee) unit, similar to the way ships carry aircraft and missles. They could embarque and disembarque at sea. This would speed up the transport of small forces by sea and be very useful for cleaning up barbarian encampements and invading island cities. It would also be nice to have military transport aircraft and helicopters with a large range.
 
Ships need a combat unit that can be garrisoned in ships to take cities after bombardment.
 
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