Marketplace and UNHAPPY citizens

abentan

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Nov 22, 2004
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I was playing in warlord difficulty level. I observed that when I built a marketplace, not only the content citizens change to happy, but there are really fewer unhappy citizens. Is this correct? I don't understand, according to civilopedia, the produced happy faces only affects the content citizens, not the unhappy. I only have a temple and a colosseum in the city but all the great and small wonders possible. I am spending 0 in entertaiment and I have all the luxuries. Does somebody know what is happening?
 
Maybe you built the marketplace and then used governors to increase production so the previously unhappy faces were put to work on the previously unworked tiles.
 
Once the content faces run out, the unhappy ones become content, then happy.
 
What Tomoyo said. And I just realized I made a really stupid argument in the libraries vs temples thread. Oops. Maybe no one will notice. *cough*

Renata
 
This is not very well known, but marketplaces also increase the effect of luxuries on your people.

I'm not sure of the exact stats, but the further a luxury is from your capital or if you are importing it, a marketplace will increase the number of happy people from that luxury to anything from 2-4. In some instances, if you are not a religious civ, a market is a better bargain for captured cities than temples and cathedrals, provided you have a lot of luxuries and connection to capital.
 
allhailIndia said:
This is not very well known, but marketplaces also increase the effect of luxuries on your people.

I'm not sure of the exact stats, but the further a luxury is from your capital or if you are importing it, a marketplace will increase the number of happy people from that luxury to anything from 2-4. In some instances, if you are not a religious civ, a market is a better bargain for captured cities than temples and cathedrals, provided you have a lot of luxuries and connection to capital.


From the Civilopedia:

It [Marketplace] also increases the number of happy faces produced by luxuries as per the following list:

* 1 luxury = 1 happy face
* 2 luxuries = 2 happy faces
* 3 luxuries = 4 happy faces
* 4 luxuries = 6 happy faces
* 5 luxuries = 9 happy faces
* 6 luxuries = 12 happy faces
* 7 luxuries = 16 happy faces
* 8 luxuries = 20 happy faces
 
I don't think that's right, allhailIndia. Do you have a link to any support for that idea?

Renata
 
It's very simple. daufoi's table is correct, but confusing; it gives the totala instead of what each one does.:
The first two luxuries produce one happiness face each.
The second two produce two happiness faces each.
The third two produce three happy faces each.
The last two produce four happy faces each.
This is only in cities with marketplaces and they have to be different luxuries; two wines count as one luxury, for example. If you add those up sequentially you will get the numbers daufoi posted; 1+1+2+2+3+3+4+4 = 20.
Temples/cathedrals main uses are WLT*Ds; you can't have them if you have any unhappy citizens, and they convert the unhappy to content. Luxuries make content citizens happy first, so you could end up having all citizens happy but one who is unhappy > No WLT*D. A temple would cure that problem immediately.
 
daufoi has got the formula correct. More luxes=quite a bit more happy faces. This is a key concept at the higher difficulty levels.
 
I concur: Daufoi and Punkbass are right.

Without MPs, each luxury source (of a different kind) makes one content citizen happy. But if you have MPs, the effect is increased as described by Punkbass.
A couple screenshots (with and without MP) would make this obvious. I have none at the moment, though.

This also explains why the AI will sometimes ask a huge price for its luxuries: they know how many you already have, and their price depends on how many happy faces their luxury is going to give you.
If you currently have ONE lux, the AI will gladly give you access to ONE lux for a decent price: their lux in exchange for yours and some gpt, for instance.
However, if you already have TWO and MPs in your cities, they know that an additionnal lux will add TWO happy faces per city. Therefore, they'll ask much more.
And if you already have FOUR luxuries, they know their lux will add THREE happy faces and ask an incredibly high price, like one lux, two top techs and 1000 gpt (in the late game of course).
Conversely though, if they already have MPs and several luxuries, and you currently don't have more than one, they may offer an apparently nice bargain: their lux plus some gpt or even a tech in exchange for your lux.
 
Thanks to all but Tomoyo is right, civilopedia is wrong. I proved with diferent saved games, with and without marketplace, and with variable number of entertainers (wonders too): the effect of the happy faces, is not only change the content citizens to happy, but change the unhappy citizens to content, too, if there is not a content citizen. The effect of the marketplace on the number of happy faces produced by luxuries is the described in the civilopedia, there was not doubt about this. The conclusion is that all the produced happy faces behave like Tomoyo said, from luxuries, entertainers, and wonders.
Another observation is that one draft cancels the effect of only one happy face for a period of time.
 
morchuflex said:
This also explains why the AI will sometimes ask a huge price for its luxuries: they know how many you already have, and their price depends on how many happy faces their luxury is going to give you.
If you currently have ONE lux, the AI will gladly give you access to ONE lux for a decent price: their lux in exchange for yours and some gpt, for instance.
However, if you already have TWO and MPs in your cities, they know that an additionnal lux will add TWO happy faces per city. Therefore, they'll ask much more.
And if you already have FOUR luxuries, they know their lux will add THREE happy faces and ask an incredibly high price, like one lux, two top techs and 1000 gpt (in the late game of course).
Conversely though, if they already have MPs and several luxuries, and you currently don't have more than one, they may offer an apparently nice bargain: their lux plus some gpt or even a tech in exchange for your lux.

I don't see how this is fair. The AI seems to have knowledge about you and other civs (like this one about MPs) which the human player doesn't have. So, if you are playing on a higher level, the AI is getting a starting advantage as well as this knowledge... seems to throw off the balance.
 
It works the other way too. If a big AI has 4 luxes, it will offer a lot.
 
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