Marketplace/Bank

blueguitar322

Chieftain
Joined
Nov 18, 2005
Messages
4
Civilopedia says they produce "commerce". To me, the definition of commerce (and the gold coin that goes along with it) is a bit hazy. Help me clear this up: a cottage provides one extra commerce on a given tile. This tile-produced commerce is then split up into the slider percentages (science, $, culture) even though the symbol used on the tile is a gold coin.

So if I add a marketplace, does tile commerce go up (e.g. adding to my science/culture according to the slider) or only the percentage that goes to $?

So, if I have my slider set to 0% $$ (which I do unless I really need cash), then do marketplaces and banks do anything?
 
It only multiplies the gold generated, not beakers or culture. So if your slider is 100% science then a bank does not do anything. A marketplace still gives happiness for certain resources, though.

edit: Sorry, it can still help even if you're 100% science. It will still multiply the gold generated from merchant specialists and from religious shrines.
 
They do contribute to your science indirectly. The extra gold generated means you can increase your science slider. Eg: Say you are running at 70% science. The other 30% is your tax income. You need it at 30% to pay for your expenses (upkeep, units, etc). Building marketplaces, grocers and banks multiplies the amount of gold you will recieve. You now only need 20% or even 10% tax to pay for expenses, meaning you can move the research slider higher.
 
Right, it's just a case of diminishing returns.

Another question, mostly because I can't get to my manual at the moment...do "We Love the King" days grow population the same way they did in prior versions? And if so, there's no more luxury slider....how do you generate these?
 
AFAIK wltk days only give you free upkeep for that city, and theres no guaranteed way of generating them.

Also the luxury slider is now the culture slider.
 
dar said:
AFAIK wltk days only give you free upkeep for that city, and theres no guaranteed way of generating them.

Also the luxury slider is now the culture slider.

Well...technically the culture slider has replaced the luxury slider. It doesn't generate happiness the way the luxury slider did.

I want the luxury slider back too. :sad:
 
Stuporstar said:
Well...technically the culture slider has replaced the luxury slider. It doesn't generate happiness the way the luxury slider did.

I want the luxury slider back too. :sad:

There are certain buildings which generates happy faces depending on how many percentage points you through into the culural slider like the Colleseum for example. Just read its description more carefully. :)
 
Ahh, ok. That I did know about. It doesn't give you happiness without those buildings then?
 
Yes it does. Theatres and colleseums multiply the amount of happiness the slider produces.
 
It only multiplies the gold generated, not beakers or culture.
 
blueguitar322 asks a question I do not have the answer yet as I'm a little confused with this too.

The definition of commerce is not clear. Indeed, the symbol of commerce and gold are quite the same!!! When you assign worker in your land in the city main screen, you can see the $ symbol : the manuel says it's GOLD but I think it's COMMERCE, non?

Please help to figure this out!
LeSphinx
 
LeSphinx said:
blueguitar322 asks a question I do not have the answer yet as I'm a little confused with this too.

The definition of commerce is not clear. Indeed, the symbol of commerce and gold are quite the same!!! When you assign worker in your land in the city main screen, you can see the $ symbol : the manuel says it's GOLD but I think it's COMMERCE, non?

Please help to figure this out!
LeSphinx

Correct me if I wrong but I think the reason markets, grocers, banks, etc say they increase "commerce" rather than "gold" is because they increase the gold generated by everything, not just the tiles (which includes trade routes, religious buildings, whatever)
 
Yeah they do use the same icons for commerce and for gold. It's very annoying and should be patched/modded at some point.

From what I've gathered so far:

Workers on tiles - commerce
Specialists - gold
Trade routes - commerce
Palace - commerce
Religious shrines - gold
City maintenance - gold
 
Shillen said:
Yeah they do use the same icons for commerce and for gold. It's very annoying and should be patched/modded at some point.

From what I've gathered so far:

Workers on tiles - commerce
Specialists - gold
Trade routes - commerce
Palace - commerce
Religious shrines - gold
City maintenance - gold


Well City maintenance, as well as unit+Civic maintenance come out of your imperial treasury so they are gold, simply because commerce does not exist on a imperial scale.

But basically correct as far as I can tell, And a REALLY big mistake on Firaxis part not giving seperate icons to seperate concepts.
 
The way the game works right now and civics, banks are all but useless. They need to allow money for hurrying production on all civics, but the least expensive for suffrage imo. Also, I'm not a fan of the lumber from forest chop adding directly to production. This is unbalancing on a large scale. They should reduce it a lot or just remove it.

Oh, and they should really have different symbols for gold and commerce. This was very confusing in the beginning.

Perhaps allowing money for hurrying with just bank? Because investing is clearly a way of boosting production and growth IRL.
 
blueguitar322 said:
Right, it's just a case of diminishing returns.

Another question, mostly because I can't get to my manual at the moment...do "We Love the King" days grow population the same way they did in prior versions? And if so, there's no more luxury slider....how do you generate these?

We love the King day will keep that city from paying upkeep that turn. Basically it's a gold boost. The Luxury slider does seem to increase happiness, though to what extent I can't be sure. (maxed out research and switched to 90% Culture, We love the King day started popping up everywhere.)
 
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