Marla's Map, Scipio Modification Edition IV

If you use the river on the southern tip of square 150, 70 it seems to appear at the appropriate place. But this may change when you alter the surrounding terrain, like was suggested by IceBlaze.

The islands are too debatable, for many reasons. I think really the ones that should be there are the ones that are large (or a collection of several little islands could be represented by one island). And like Paul said, a few that may have a strategic importance.

Indonesia, Islands in the Pacific (Polynesia, Micronesia, Melanesia), and the Islands north of Canada, etc. are just too hard to try and accurately depict on a map like this, so just as long as there are some islands there it's good.

I don't think Antartica should be on the map at all. Although looking at an atlas, part of it does appear just as she drew it, I don't like that the AI could and would settle there.

When's the latest version coming out, so I know if I should play this latest version or wait 2 days for a new and improved version?:D
 
"One of the most important rock sources of Potassium Chloride and NaCl salt was Mount Sdom by the Dead Sea which is almost solid precipitated salt"

Quoted from a site about salt...

As I said, Major :D
 
Well I have a new version coming out within the very near future. It will have game modifications as well. However I will release a normal version of the map for those who don't want the game modifications with the new map. I will release a barbarian and NB map again too. The modifications I plan to make is a shift in certien resource's, specifically throughout the Far East/Africa/and Europe. I do plan on modifying some of the islands including a few off the coast of Africa, one off the Eastern U.S. sea board, the South Pacific islands, as well as a couple in the North Atlantic above Europe. I'd be interested in any other suggestions about modifications to Islands or the map attributes in themselves. I also plan to revise a few other minor things which should come as nice surprises. :)


In the game modifications themselves (This will be in Beta as some testing should be done to ensure balance) I will change some of the attributes of Middle/Industrial/and Modern Military units. I will also add one more Modern unit while factoring out the Explorer unit. The addition of a Socialism government that is a mix of Democratic and Communistic attributes in government is coming for more political diversity in modern times. I have revised espionage and its cost, and a few changes in the attributes of a couple of city improvements. The game modification will be a first step to see how people react to it, if it increases gameplay, and if it adds more balance to unit combat rather then unbalance it. Unit modifications will simply be to make it so you loose less often to much more primitive units while more modern (doesn't mean they have to be up to date) will still have the capability to fight well against one another. The biggest leap in combat will be when gunpowder is introduced since it significantly changed the way we approach combat. Unfortunatly the new unit will not come with its own animation, yet, but will use another units for it. It works well, though I have to change how it fortifies. I've also changed how large of an advantage one recieves for specific difficulties against barbarians.

I've still yet to do the map modification since i've been concentrated on the game mod and am still open to anymore suggestions from people about terrain and resource's. So downlaod if ya want to but this should be out the door after Christmas :).


P.S. I'm looking for a better way to balance the America's and South Africa starting points without adding a large barbarian presence. If anyone has an idea as to how I can accomplish this through other means without compromising map realism i'd love to hear it. Damnit, I always forget to add something which requires an edit :).

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History is that most noble and objective of teachers. For no fault has been undone and no mistake untouched by those who have come before us.

-Polybius
 
Well I have the Beta version of my mod complete but am unsure of wether I should release an untested mod. I am in the midst of testing it but as you all know playing a game from ancient to modern can take some time and I've been short of it of recent. So I am writing this to see if anyone is interested in beta testing the mod with the map modifications or if I should finish it up myself. I personally am leaning towards beta testing myself and then making the proper modifications should they be needed. However if some or even one want to test out the beta version of the Scipio realism mod then i'd be happy for an early release. Otherwise I'll probably be posting it a little before or maybe, just maybe after new years.

Either way Happy Holidays all!
 
BTW, with the Marlamap, as China, Beijing was sacked THREE times before I was able to build a Warrior to stop the barbarians.

Hey Marla, you have the barbarians turned up to max?!?!? :mad: :mad:
 
Originally posted by Zouave
BTW, with the Marlamap, as China, Beijing was sacked THREE times before I was able to build a Warrior to stop the barbarians.

Hey Marla, you have the barbarians turned up to max?!?!? :mad: :mad:
She won't hear you from here, If you have a problem with Marla's map you will have to go to her thread.

Anyway China is one of my favorite Civ's and I don't have any problems... the nearest barbarian camp is 9 squares away.

Vonotar
 
The Scipio Map Modification Edition IV map has been posted. Please visit the first page of this thread for the file and summary of changes. :smoke:
 
The site containing the Realism Epic now also contains the Scipio Map Modification. I will be removing the map here and replacing the first post with the proper information and link. Until I can modify this you may go to Scipio Map Modification Edition IV for the proper information and downlaod link.
 
thanks wiwi21830, I believe I'll be using this for the Realism Epic as well and will be sure to name you as executor of the civ placement file :).
 
tried to download your map, but all i got was,

"This practice of 'remote linking' reduces
our ability to serve out the homepages
of our members quickly and efficiently."

i guess nobody has tried it lately, or else you've moved on to something else.
 
Originally posted by RegentBob
tried to download your map, but all i got was,

"This practice of 'remote linking' reduces
our ability to serve out the homepages
of our members quickly and efficiently."

i guess nobody has tried it lately, or else you've moved on to something else.

Many months later and still no map :confused:
 
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