giddion
Crusader
Thanks marnok... We all appreciate it...
Can't wait...
Can't wait...
When exactly is there sposed to be an update for FfH v0.032i? Cuz I'm not downgradin to pre-3.17 jus to play Marnok's mod.
As indicated in the thread above, he's working on it. Remember that FfH and these mod mods are done by people in their spare time and they are generous enough to share their work with the rest of us.
I'll release "j" tomorrow night. (03.07)
Kael:
So Marnok schould wait one day more...
EDIT:
gah!, why my post is still the last one? Marnok, are you alive?![]()
06-07-08
- Updated to BTS 3.17
- Updated to patch L
- releasing as "test" - ran for 100 turns without error
19-06-08
- CITIES : Barbarian Cities can now be created at game start, in quantities influenced by settings.py
-marnokCityChance
= chance out of 1000 that plot will try to create a city
-marnokCityDistance
= how close other cities may be. Will always be a minimum of 2.
-marnokCityPopulation
= city population will be flat random of 1 to this number.
- NOTES :
- Cities do not pick a "best spot". They are either created at the location, or not.
- Cities are initially defended by one warrior per population.
- Cities have no buildings or infrastructure.
16-06-08
- SPAWN CONTROL: Lair-Spawning now controlled by Python. This covers only those initial spawns from lairs. <SpawnUnitType> in the XML is removed. Unattended lairs will spawn according to user-definable settings.
- Can set multiple choices for unit to spawn at each improvement type (marnokSpawnTypes)
- Can set variable spawn rates (marnokLairTypes)
- Can set a percentage chance for each lair to spawn it's unit type at the start of the game (marnokPreSpawn)
- Amended various functions to use a neater "likesPlot" function in marnok.py. This function returns True if the unit will want to settle in it's plot. This guides AI action (AI_unitUpdate) and grants the "Lair Roll" to get specials.
- the list of which units like which plots is in the marnok.py not the settings.py (though a user could amend this, that's not the general intention)
15-06-08
- XML : Set Barrow, Ruins, Goody Hut, Sunken City and Buccaneers Den to <iAppearanceProbability>0</iAppearanceProbability> in CIV4ImprovementInfos.XML
- These lair-types are now added on game start in CvEventManager.py
- quantity and type created is set in settings.py
14-06-08
- New Treasure system. Now creates a Goody to display location on map, but creates no permanent reminder. "Hidden Treasure" unit no longer created; handled by a variable on the plot.
- Multiple new results for Village Visit.
= Healing
= Upgrade Metal (could get Bronze, Iron or Mithril early for the unit)
= Bonus XP
= Gold
= Treasure Map
= Become a Settler, remove village (become Tribal Village settler if settlers are not allowed)
= Gain a Famous Person (minor specialist)
11-06-08
- FAMOUS PEOPLE : lesser versions of Great People, can add to great person production in a city, or upgrade to a unit type
Famous People will spawn from villages as a top-level result
Famous People will also be found in lairs from time to time
UNIT_FAMOUS_SCIENTIST - upgrades to Adept
UNIT_FAMOUS_ARTIST - Upgrades to Scout
UNIT_FAMOUS_ENGINEER - Upgrades to Worker
UNIT_FAMOUS_PRIEST - Upgrades to Disciple
UNIT_FAMOUS_MERCHANT - Upgrades to Worker
UNIT_FAMOUS_COMMANDER - Upgrades to Warrior
10-06-08
- Changed "copy self" option in reqMarnokBarbarianInLair so that all heroes will produce axeman (had incident where Lucian cloned himself after going Crazed)
- Removed Craggy Island from Bonus (isn't ready yet. Should not have been an entry for it)
- added some missing txt_keys
- reduced Drown megaspawn
Am I doing something wrong?
I've installed the latests version test_marok and it does not seem to do anything.
No barbarian cities get created, no matter what number I set the marnkoCity Chance at, no lairs spawn and no tribal villages spawn.
I then tried it with the version posted on the main page and the modmod does nothing happens either.
I'm using FFH2 patch 0.32l with civ patched to bts 3.17
I copied the assets folder into the ffh directory
This happens regarless of the maps i chose and regardless of my civ game settings.
Thanks