Marnz game / Roosevelt

Well well well . China declares on Mac Donald. Both Shinto and pleased. Mao must have felt boxed in.

I start a 'paper war' with Mao after MacDonald asks me.

Maus comes in around now

Spoiler :
maus.jpg


Tech to Feudalism next for LBs to be defensive for a while.

A scientist pops up and I send him to Port Royal. It can be my cottage commerce city. (I suck at SE)

Building cats for Wang later, and start Moai in the sea city to the south.

Mac Donald makes peace with Mao after losing a city to him. I give Mao Polytheism for peace.

Feudalism in, which allows the supply train unit. The medic 2 healing unit from 'Charlemagne'

Wellwellwell, Wang declares on Mao. I wonder if he'll ask me to help.

Spoiler :
ChKwar.jpg


Mao loses a city to Korea ,and wants to be friends now
maomao.png


Korea is score leader.

Tech direction is Metal Casting to get to Military Formations. This allows the Fortification building which gives +25% milt production.

Underground tomb is done. -75% WW. Building LBs and cats.

Wang has some good defence.

Protective plus the archery range, ouch. He also beats me to Flavian Ampitheatre which will give him free Shock in one city

Change my mind and tech to Civil Service for bureaucracy prod boost in the capital.

When it arrives it brings the Heavy swordsman, a 20% city raider as well as the maceman

Spoiler :
CSswordx.png


Wang grabs the Great Library. Nevermind. I didn't want it anyway. Mac Donald has SoZ so it hasnt gone to Korea which would be bad. Building markets all round. Slider at 60-70%

Philopsophy comes in and I grab Taoism.

Doaismx.png


Could change civics, to Bureaucracy,HR, but decide not to. Judicial gives a better deal with -25%number of cities reduction, and HR just isnt necessary ATM. I'm trying to grow pop to my happy caps as it is.

I'm learning this mod and just realize that I can tech to sanitation, allowing Hospice civic which gives a whopping +2 beakers/specialist, and +2 Health in all cities. I'll go to that sooner next time.

Spoiler :
hospice.png


SunTzu's Art of War started in Capital. +25% GG emergence, and +1 XP to units built there.

Artist turns up , sent to Port royal.

Spoiler :
amartist.png


Note the high walls

Spoiler :
hifhwalls.jpg


gives 1 engineer GPP.So Flavian Ampitheatre , forge ,and High walls could be an engineer farm (but I missed flavian).

With Sanitation, health problems? Sewer system gives +3 Health. It's a good builder's mod in that you can make really good cities.

I see that Apostolic has not been built. Maybe I'll try to get it and push things around religiously. ...No MacDonald built it. That's next best."we" control the Palace.

So builds shift to Shinto things for the AP hammer boost. Warning , the Shinto Audio is really loud. Also spies and inquisitors.

Improved Formations tech is in. This allows the military Encampment, +25% milt prod, the heavy swordsman, and the horseman.

Spoiler :
impforswordx.png


Follow that with Fortification tech, for the Military fortress. +30% milt prod.

Spoiler :
fortfortress.png


That's 55% milt prod in any city you want. This is where Marnzmod becomes a big time war mod.

I realize that inquisitors only remove religions from one's own cities.

Spoiler :
inquis.jpg


Boring. I dont want to lose my shrine gold so I dont use one at all.

Time to declare on Wang.

warwangx.png
 
Can't wait for more!

Go, mice, go!

Agree with you, it seems to be a great builder mod, becoming war mod later on.
 
Excellent presentation Mice. :goodjob:

I don't usually do early rushes. I didn't realize that it had become that much easier. I should probably push BW back or add a few prereqs to it.

I've also thought about manipulating the timeline so that techs get researched in more realistic timeframe. :)

Anyways, keep it coming.
 
Excellent presentation Mice. :goodjob:

I don't usually do early rushes. I didn't realize that it had become that much easier. I should probably push BW back or add a few prereqs to it.

I've also thought about manipulating the timeline so that techs get researched in more realistic timeframe. :)

Anyways, keep it coming.

Hey, the man himself !!

Thanks Marnz. About BW, I dont see that it's any different to the basic game. Maybe I'm missing something. As I said in an earlier post you still have to pay for the cites.

On this map I was boxed in but on another map with space to peacefully expand, it would play out as a good early building game.


Thanks chaps, I'll keep on to the bitter end , though I made the settings a bit too easy.

Minuteman carnage coming up.
 
First city hit puts up a defense with those protective crossbows and LBs,

Spoiler :
firstcityx.png


..but they fall eventually.

Divine Right comes in helped by an Artist pop, and opens up the Absolutism civic. (Start Spiral Min)

Spoiler :
absolutx.png


Absolutism gives -25% WW. Coupled with the Underground tomb I won't have to worry about WW very much. Jails will finish it later if needed.

These guys aren't paying attention.

Spoiler :
koreanguardsx.png


Theres a big stack of catapults and maces on the hill.

Second Korean city falls

A counter attack of Hwachas and elephants hits hard but we stay in the city.

Guilds tech is in. Same as the normal game,except that it allows the raider unit. A privateer unit on a horse. Trouble is, no horses.

Spoiler :
reaider.png


Engineering next, for the Bombard, but no Sulphur (that's because it hasn't been revealed yet I later realize.)

Spoiler :
engbombard.png


They need Sulphur and Gunpowder. Korea is big. I'd like to take Seoul.

Big counter attacks on the second city again but we hold on.

Spoiler :
eles.jpg


holdingthecities.png



Old Korean culture is swamping these new aquisitions.

Spoiler :
cultureswamp.jpg


Gunpowder in !

Spoiler :
gp1.jpg


Sulphur is revealed and I do have some,

Spoiler :
sulphurx.jpg


,so the Minuteman UU goes onto the production line at once.

Seoul has big big culture from a nest of wonders, Haga Sophia, Notre Dame, Shwedagon, Chichen, Pyramids, Gardens, Great Library, Ishtar Gate,. Flavian, Leaning tower, ToA , Buddhist shrine, and Great Wall.


If I dont take the city, culture will wipe of my two new ones.

Minutemen are being built fast so maybe I'll put the hammer down and kill off Wang.

Seoul is defended with strong LBs

They fight hard and I lose quite a few.

Spoiler :
seigex.png

siegexx.png


, but Seoul falls.
Spoiler :
Spoiler :
seoulfalls.png


Powder mills started in three big milt prod cities. +3XP for the gunpowder units. Bataria, my old Pirate city starts Sangkore. If I get it I'll have almost every wonder in the game.

AP vote comes up and Canada has gone No-State religion which puts me in the lead.

religiousleader.png


Strange. Wang is voting with MacDonald. Macdonald is Cautious. Not so comfortable.

PyongYang is nicely placed for defence on a river. I'll need to attack from the apple orchard side.

Spoiler :
pyongyang.jpg


Bombards and minutemen commence to siege. (spy points not enough). We are met by the Korean hand cannon and a bunch of Knights.

Again they scrap hard and a lot on minuteman fall to Knights, who don't feel the First strike, but do suffer the 30% withdrawl of the minuteman.

PyongYang goes down but my medieval army is torn up a bit. Nationalism comes in and I start to build and draft Minutemen. I lack Siege but could see drafted minutemen tearing the rest of Korea up in a blood bath. Am I that cruel ? not sure yet.

As an aside the scientists are bringing in 5 beakers and 1 hammer. 3 from Rep , 2 from Hospice

Spoiler :
sci5beakx.png
 

Attachments

With plenty of food, I push for the GPs i want, and at around 40% odds, I get both of them.

Spoiler :
...an engineer,

engx.png


and then a merchant.

mymerchant.png


They will go to corporatons if we get that far.

Spiral comes in

Spoiler :
spiralx.png


Macdonald asks for sulphur and i give it before thinking.

sulphurdeal.png


He could become dangerous

An outpost falls with some bloodshed.

pathosx.png


Drafted and built Minutemen make a procession towards Seoul

doom1.jpg


Korean Knights re-form to defend,

Kknightsgohome.png


but the writing is on the wall.
 

Attachments

@mice

Do you think this MOD has enhenced and improved AI ? In my try I got 4 Vulture-rushed supported by 2 Rams in turn 100 :eek: Never ever seen that before. On Prince!

Btw, very nice going game of yours! My trials are, until now, rather unsuccessful :lol:
 
@mice

Do you think this MOD has enhenced and improved AI ? In my try I got 4 Vulture-rushed supported by 2 Rams in turn 100 :eek: Never ever seen that before. On Prince!

That's odd. I've found in this game the AI to be much more sluggish than the standard game. However in an earlier game I had a big problem fighting Catherine in the industrial era. She had a good defensive army that ended up taking my border cities.

I dont remember bmarnz saying anything about improving the AI, but it might be there. Often mods makers don't teach the AI to use the new features, but maybe Marnz did.

Wang has been behind with only renaissance units, but i just noticed Canada has Mounties so he must be getting there.

All I can say is that it seems unpredictable, but that may be because I have no tech brokering.

I think next game, tech brokering on, and Monarch.

That hard start might balance the early opportunities you mentioned. (but I hate getting beat by the AI. Some people like it, not me.:lol: )
 
Taj in

Spoiler :
tajx.png


I stop building units to build mainly culture builds to hold my borders.

The push goes on to Pusan with existing units,getting thin.

Musket to musket

Spoiler :
musketsusakorea.png


installpusan.png


I switch to representation with constitution, but this happens

Spoiler :
WWx.png


14 war wariness. I realize that const. obsoleted the Underground Tomb and it's -75% WW.

Spoiler :
constobsuttx.png


To save my empire from starvation I do a deal

Spoiler :
wangsdeal.png


2 turns later, Macdonald asks for this

Spoiler :
thosenastychinese.png


I agree , and the WW doesnt return. why? , not sure. A different enemy ?

So the push goes onto China, and I decide to keep the cities, intending to encircle Canada eventually.

AP control

Spoiler :
incontrolofAP.png


no problems. I stay at war.


Heavy Swordsmen defend
Spoiler :

chinasworddefx.png

sworddef2x.png


But xian Falls

Spoiler :
installxian.png


GG appears and settles in the capital. Supply trains give enough healing.

China finds some good defense and I realize I might have been to cocky. Nearly lose a city.

Spoiler :
goodchinadefensex.png



Canada has Mounties.

Spoiler :
mountsx.png


Versailles in
verssailesx.png


Spy in Seoul, with mega GPP.

Spoiler :
spyinS.png


Plan is to keep hitting China if I can, but units are getting thin. I Think I can afford these aqusitions.
 

Attachments

Education in , switch to Private Schools , which gives another specialist in every city. Then Staue of Liberty for another.
SoL.png


Rifling in, time to upgrade to finish Mao. Declare on China and this time it's rifles

Polexx.png


deadelephants.png


Build theatres and 20% culture to help with the Canada culture press. Send upgraded combat 3 rifles from the capital into China to take Shanghai and Bejing.

I finally find horses on this map and build cavalry.

Big civic change. Representation, Free speech, Emancipation ,Free market ,OrgReligion, Private Schools ( 1 free specialist;+1Comm+1Beaker+1Culture per specialist), Professional (2 comm for towns instead of 2 beakers/spec)

Spoiler :
civcsproffessional.jpg


So Private schools is an SE civic, and Proffessional is aCE civic, but I'm in Hybrid mode with my new captured cities so it goes well.

I might play out a hard core SE all the way through one day just to try it, but simply put, I cant get away from cottages.



Shanghai and Bejing fall. Cavalry spam and group up in Canada for a last push into China,

Chemistry rveals rubber which can give +10% Hammers with power. -not game breaking.
Spoiler :
chemx.png



Tech is to Corporation , Steel and then Railways

Spoiler :
indx.png


The last city falls and China is History. Peace again

Spoiler :
minimap.png


Soon after, declare on Wang and he is gone too.

Spoiler :
scoredead3.png


Railways in, and I build mining inc in Port Royal. Wall street city.

With Mining inc in my prod cities I start to mass produce the Mark V tank to take Canada in a good old fashioned tank machine gun and infantry war. Might get bi-planes to add to the flavor.

Spoiler :
markVtankx.png


Steam in. Gives the Big Ben wonder +25%food after growth

Spoiler :
steamx-1.png


Good for the globe city, or National Park city. ( Macdonald beats me to it.) Steam also gives the paddle steamer

I built one just for show.

Psteamerx.png
 
You seem to have your game perfectly in your hands :goodjob:
If you want to start a SG with Marnz, I'm your man ;)

I have started once again last friday and I'm having a pretty hard time. Can't get used to some of the new techs and units. A barb pelsar has killed my every worker.
:mad:

There are some things you just can't get out of you after having played vanilla for a long time. But I won't let it undermine my wish to play this MOD. Once again, great thanks for having presented it to everyone :king:
 
I have started once again last friday and I'm having a pretty hard time. Can't get used to some of the new techs and units. A barb pelsar has killed my every worker.
:mad:

Thanks Pawelo. I'm confused though because I have seen you destroy the Monarch AI in the mlg games.

After this I'm thinking of trying another mod, but on the other hand,a marnz culture game could have a lot of potential. The new Corporation "fashion house" gives huge culture. Maybe a "no cottages /culture game".


I think I'll take a breather and focus on the OCC mlg. That could be quite hard.
 
Thanks Pawelo. I'm confused though because I have seen you destroy the Monarch AI in the mlg games.

I think I can't get rid of my vanilla-BtS automatisms once in the Marnz MOD. I'll have to work on it :blush:

Waiting for a successful finish of this game of yours :goodjob:
 
Very nice read so far. This mod really seems like fun. Keep up the story.
 
Thanks ,:) The story is nearly over. I'm going to crash into Canada to clinch the victory.

When I play offline I usually spin the game out till I get to the late units and techs, by being more friendly to the AI than I have to. This thread is getting kinda long though so I'm gonna finish with tanks and leave it at that.

On the other hand, MacDonald might put up a good fight.
 
This thread is getting long?????? Read ALC20 and then come back again :p 12 pages and only the first screenshot and the first scout move have been made. Hahahaha. I hope Macdonald puts up a good fight so the game will last a little longer.
 
Killroyan, that encourages me . :cool:

The war with Canada is going to involve tanks.

Before that I'll just show a few Marnz mod features that turn up around this stage in the game.
Spoiler :

The tourism tech

Tuorismcivic.png


The Inn gives happines, food ,culture and commerce.

The seaside resort Nat.wonder gives +3 commerce per sea tile.

the Exposition tech, for eiffel tower, Crystal Palace Nat.wonder, 50%gold 50%science. The Convention Centre for merchants.
expositionx.png


Corporations; the Marnz Motor Company - hammers science and culture, but not a lot of any of them.
marnzmotor.jpg


Fashion house.
fashionhouse.jpg


Many cultures per turn.

The ironclad warship
ironcladsteamer.jpg


rubber
rubber.png


The rotacraft tech, allowing the Huey
Rotacraft.png


It transports 2 units.

Vehicle factory from industrialism, allows +3XP for tanks.
vehicleind.png


Aeronautics and the biplane

aeronauticsx.png

biplanex.png


Then Flight with the airbase

flighttech.jpg


Electricity brings the Dreadnought at 38 str, and the cruiser.

electricity.jpg


These ships come from the great Wolfshanze 1850 -1920 Enhancement mod

http://forums.civfanatics.com/showthread.php?t=249129
 
Great pics thx for the info. I really like this mod. Too bad I don't have BtS :p
 
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