Well well well . China declares on Mac Donald. Both Shinto and pleased. Mao must have felt boxed in.
I start a 'paper war' with Mao after MacDonald asks me.
Maus comes in around now
Tech to Feudalism next for LBs to be defensive for a while.
A scientist pops up and I send him to Port Royal. It can be my cottage commerce city. (I suck at SE)
Building cats for Wang later, and start Moai in the sea city to the south.
Mac Donald makes peace with Mao after losing a city to him. I give Mao Polytheism for peace.
Feudalism in, which allows the supply train unit. The medic 2 healing unit from 'Charlemagne'
Wellwellwell, Wang declares on Mao. I wonder if he'll ask me to help.
Mao loses a city to Korea ,and wants to be friends now
Korea is score leader.
Tech direction is Metal Casting to get to Military Formations. This allows the Fortification building which gives +25% milt production.
Underground tomb is done. -75% WW. Building LBs and cats.
Wang has some good defence.
Protective plus the archery range, ouch. He also beats me to Flavian Ampitheatre which will give him free Shock in one city
Change my mind and tech to Civil Service for bureaucracy prod boost in the capital.
When it arrives it brings the Heavy swordsman, a 20% city raider as well as the maceman
Wang grabs the Great Library. Nevermind. I didn't want it anyway. Mac Donald has SoZ so it hasnt gone to Korea which would be bad. Building markets all round. Slider at 60-70%
Philopsophy comes in and I grab Taoism.
Could change civics, to Bureaucracy,HR, but decide not to. Judicial gives a better deal with -25%number of cities reduction, and HR just isnt necessary ATM. I'm trying to grow pop to my happy caps as it is.
I'm learning this mod and just realize that I can tech to sanitation, allowing Hospice civic which gives a whopping +2 beakers/specialist, and +2 Health in all cities. I'll go to that sooner next time.
SunTzu's Art of War started in Capital. +25% GG emergence, and +1 XP to units built there.
Artist turns up , sent to Port royal.
Note the high walls
gives 1 engineer GPP.So Flavian Ampitheatre , forge ,and High walls could be an engineer farm (but I missed flavian).
With Sanitation, health problems? Sewer system gives +3 Health. It's a good builder's mod in that you can make really good cities.
I see that Apostolic has not been built. Maybe I'll try to get it and push things around religiously. ...No MacDonald built it. That's next best."we" control the Palace.
So builds shift to Shinto things for the AP hammer boost. Warning , the Shinto Audio is really loud. Also spies and inquisitors.
Improved Formations tech is in. This allows the military Encampment, +25% milt prod, the heavy swordsman, and the horseman.
Follow that with Fortification tech, for the Military fortress. +30% milt prod.
That's 55% milt prod in any city you want. This is where Marnzmod becomes a big time war mod.
I realize that inquisitors only remove religions from one's own cities.
Boring. I dont want to lose my shrine gold so I dont use one at all.
Time to declare on Wang.
I start a 'paper war' with Mao after MacDonald asks me.
Maus comes in around now
Spoiler :

Tech to Feudalism next for LBs to be defensive for a while.
A scientist pops up and I send him to Port Royal. It can be my cottage commerce city. (I suck at SE)
Building cats for Wang later, and start Moai in the sea city to the south.
Mac Donald makes peace with Mao after losing a city to him. I give Mao Polytheism for peace.
Feudalism in, which allows the supply train unit. The medic 2 healing unit from 'Charlemagne'
Wellwellwell, Wang declares on Mao. I wonder if he'll ask me to help.
Spoiler :

Mao loses a city to Korea ,and wants to be friends now

Korea is score leader.
Tech direction is Metal Casting to get to Military Formations. This allows the Fortification building which gives +25% milt production.
Underground tomb is done. -75% WW. Building LBs and cats.
Wang has some good defence.
Protective plus the archery range, ouch. He also beats me to Flavian Ampitheatre which will give him free Shock in one city
Change my mind and tech to Civil Service for bureaucracy prod boost in the capital.
When it arrives it brings the Heavy swordsman, a 20% city raider as well as the maceman
Spoiler :

Wang grabs the Great Library. Nevermind. I didn't want it anyway. Mac Donald has SoZ so it hasnt gone to Korea which would be bad. Building markets all round. Slider at 60-70%
Philopsophy comes in and I grab Taoism.

Could change civics, to Bureaucracy,HR, but decide not to. Judicial gives a better deal with -25%number of cities reduction, and HR just isnt necessary ATM. I'm trying to grow pop to my happy caps as it is.
I'm learning this mod and just realize that I can tech to sanitation, allowing Hospice civic which gives a whopping +2 beakers/specialist, and +2 Health in all cities. I'll go to that sooner next time.
Spoiler :

SunTzu's Art of War started in Capital. +25% GG emergence, and +1 XP to units built there.
Artist turns up , sent to Port royal.
Spoiler :

Note the high walls
Spoiler :

gives 1 engineer GPP.So Flavian Ampitheatre , forge ,and High walls could be an engineer farm (but I missed flavian).
With Sanitation, health problems? Sewer system gives +3 Health. It's a good builder's mod in that you can make really good cities.
I see that Apostolic has not been built. Maybe I'll try to get it and push things around religiously. ...No MacDonald built it. That's next best."we" control the Palace.
So builds shift to Shinto things for the AP hammer boost. Warning , the Shinto Audio is really loud. Also spies and inquisitors.
Improved Formations tech is in. This allows the military Encampment, +25% milt prod, the heavy swordsman, and the horseman.
Spoiler :

Follow that with Fortification tech, for the Military fortress. +30% milt prod.
Spoiler :

That's 55% milt prod in any city you want. This is where Marnzmod becomes a big time war mod.
I realize that inquisitors only remove religions from one's own cities.
Spoiler :

Boring. I dont want to lose my shrine gold so I dont use one at all.
Time to declare on Wang.
