Well, chugging along, trying for the QM. Based on advice of zerksees and others I am trying a tiny world again. Last time I took arch and when I thought about attacking someone I did not bother as I am not a fan of naval invasions. Maybe this is one of the many reasons I'm a regular player and not a veteran or elite, probably so. I am on a pangea with three opponents. I picked the extra competion to try to prevent a runaway enemy as my last attempt. I chose Babylonians because I did not want to be out cultured. I had the most incredible start position, that I knew if I didn't win this one, I am quitting. I have a wheat on grass just north of me and 2! cows (didn't see the 2nd until I moved the worker onto the first) on grass just south of me, plus a one tile lake and a river by the cows.
Well it wasn't long before the French started encroaching on my sphere of influence. I am still mad from last game. The french are to my west, Korea to my south, England somewhere, but on a pangea they will be around. About 2000BC I had filled my area with a dense city placement scheme, having more cities than any of my opponents. The Koreans are the strongest enemy. The English sent a settler through my territory and settled in a small peninsula to the north, the only part I hadn't filled in myself. I was expecting it to come to me as a culture conversion because I am trying to obtain the 100k VC.
Well, expectations don't count for much. The English have only 6 cities. They are behind everyone, including me, but the decided they could take me and attacked me. I was primarily building temples and libraries, with some bowmen in cities that had both. I was afraid to go to republic because I haven't discovered how to keep my army small but still not be weak. I am in Monarchy, and will probably stay for some time. I asked the French for MA against England, which they were willing for half my money (352g). A good deal especially because all attacking English must walk through French territory or ship in. Luckily, I have iron and horses, actually managing to take a 2nd iron(at the time I though this was Korea's only iron, there was another just 5 tiles away.) England started the war by capturing a newly founded town, I recaimed it and took their town, filling in my section. I have 32% of the land now.
I built my army, crawled into the Middle ages, and got Fuedalism as my free tech, switched to producing morning stars and noticed Korea was pulling ahead on everything. They haven't gotten involved in any wars, although they have threatened me, the tribute was cheap and we have good relations. I plan on killing them. I have no patience to win by peaceful means.
The war with England ended and I saw my chance to hurt someone, so I betrayed my ally and attacked, giving them fair warning before entering their territory. The English, although furious with me, agreed to an alliance. I really wanted to hit Korea, but I was average strength to them, strong against France and England. I was planning at first to only chop France off at a natural chokepoint, taking 4 of their 9 cities including their iron and saltpeter. My plan worked fairly well, but they got the Templars, which did not require iron, so I still had an enemy with good attackers, so I continued on to the English border conquering all French cities. France was also nice enough to provide me with the Pyramids and Leo's. During this I started trading lux. with Korea and we maintained good relations.
Around 500BC I have a Strong army vs England, on the English border, they have 6 cities total, having founded on a one space island of the nw corner of the continent. I am average against Korea and they have passed me on culture. I covet their great library, and I am afraid they will attack while I'm attacking England. England, while small, has muskets, and that would take a long time for my men-at-arms and trebuckets to beat. I decide on an all out assault on Seoul. I have metallurgy and and am going for Mil. Trad. while my army comes back. I intend to mass upgrade my bombardment capability. I move a big stack of cannons, cavalry, and mid inf. toward Korea. I notice that their only source of saltpeter is just outside the capital and I plan to deny it from them. They will use up what cavalry they have and I'll see longbowmen. Wrong. They had repl parts and I didn't know as I was yet to discover theology. Well, I am Not used to conquests. I asked for a RoP, which was happily given, and moved my SoD onto the hill of saltpeter next to the Korean capital. I was now weak against Korea, I know I should have prepared better. I attacked, he had 10 riflemen but my cannon and macemen beat him, I reserved my cavalry as I thought they could pick off his longbow counter-attack. I got to the IA and got Nationalism, com. and Facsism. I thought I'd get Steam, but no. Then it I realized I was mistaken, all these guerillas pop up and I'm in trouble. I was scared I was going to lose my whole campaign force so I abandoned Seoul, moved my whole stack to my closest town and gave it away to England. All of those recent posts by sanabas teleporting troops sounded like a good idea. I lost 2 small towns, he lost his capital. I asked England for help and they agreed for iron. The Koreans promtly took the town I gave away, further helping England to stay in the war. I have to say, the English really bailed me out. They commited enough troops to keep the Koreans from advancing into my territory, and I realised I had some capabilities I wasn't taking advantage of, so I switched to Facsism and Mobilized, plus I drafted a bunch of troops. I figured a conscript rifleman is better than a regular bowman. Well, despite my foolishness, I was able to turn things around and by 1400AD the Koreans only had 3 cities and were in big trouble. By 1450 Korea only has it's one island city. I asked for peace, and redistributed my army, mostly to the English border. I expected England to be a problem and they were. They demanded gems, and I just didn't want to give them away, so they attacked. This war has been one of silliness mostly. They send a stack of infantry, I shell them, they run away. Or they send 3 frigates and a transport and drop of 1 or 2 guys which I shell and kill. The last few times I shelled the ships and they turned and ran. I am producing about 300 culture per turn, which will give me 60k in about 100 turns. I realise this is not very impressive, but I'm somewhat pleased. Unless some strange thing happens I will submit this and fullfill the requirements for QM. I estimate the ending date at 1700AD.
Wrong again, it ended in 1948. I was expecting to just let the culture build up, but England suddenly started producing quite a bit of culture. I ended up at 83k before I won. And, the English didn't want to live in peace, they declared war on me, so I destroyed all of their new cities and most of their core cities except for 2. I really appreciate the bombers more, now. Also I have a new view of armies, I had a calvary army with 4 units and it was more powerful than my tanks. I also like the craters that the artillery cause, now blasting a resource causes more of a delay than just relaying the road.
Start postition and ending minimap attached