Mass Effect

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I wonder why there isn't thread for a game of the year (MY game of the year) :confused:

Anyways, now there is. Feel free to speak. All the KOTOR friends will love it ;)
 
Just finished the game and I loved it! Shame it wasn't longer though. I wanted an epic adventure that'd take me weeks to complete.

Wrex was my favorite character though. He's very blunt and matter-of-factly. :D
 
I was in the queue to buy it in Game on sunday but saw that Assassins Creed was on sale and was cheaper, so I got that. I plan to get it next month mainly cause of all the good reviews it's been getting.
 
I was in the queue to buy it in Game on sunday but saw that Assassins Creed was on sale and was cheaper, so I got that. I plan to get it next month mainly cause of all the good reviews it's been getting.

Good choice. I personally found Assassin's Creed more enjoyable than Mass Effect, even though I was rooting for the latter. Both are great games, but Assassin's Creed is really quite stunning.
 
Assassins creed had some great moments but the developers didnt seem to get what was fun about there game, to much running around and lolly gagging before you got to do the actual assassinating.
 
Assassins Creed has alot of issues, nothing major but a few things I've noticed.

I'm really hoping Mass effect fits the bill. I really want a good game that's not simply a FPS, I've not really had one for the 360 since....... er....... Oblivion I think
 
I'm waiting for a PC version or something, my friends who have the platform versions are beginning to suspect myself and the PCers of beginning to look for a way to render them unconscious and steal their system
 
It would be my top game to buy if i had a 360. But no worries, im sure Microsoft Game Studios will release a PS3 version. :mischief:
 
Heh I have it allmost a month now and still hasn't played game thru. About 14h play time. I've completed quite a lot of side quests. Side quests are fun to play but lacks of interesting. Main quests is prime. It's like interactive sci-fi movie where you are free to do what you want.

Combat system is best what you have now days. It's simple but has RPG elements. I've had a dream where this game engine would be fitted with Mercenary style game. And with 80-90s warfare tech. Would be sweeeeettt.......
 
I'm waiting for a PC version or something, my friends who have the platform versions are beginning to suspect myself and the PCers of beginning to look for a way to render them unconscious and steal their system

Don't bet on it. It seems to be a solid 360 exclusive. But so was Gears of War and the Halo games.
 
The nearest i got to Assassin's Creed was when I watched someone play it at a friends flat-since consoles arn't really my thing; I think my reactions are too slow for a start.

It seemed like a really well done game, and the storyline was better than most for a console game... still it was the first time I'd actually since a game on the 360, so I'd probably have been awestruck no matter what was put on there...
 
The nearest i got to Assassin's Creed was when I watched someone play it at a friends flat-since consoles arn't really my thing; I think my reactions are too slow for a start.

It seemed like a really well done game, and the storyline was better than most for a console game... still it was the first time I'd actually since a game on the 360, so I'd probably have been awestruck no matter what was put on there...

Assassins Creed is really not the best story wise. But seeing as you mostly play PC games story isn't usually the focus in those.
 
It seems like have all those options during the talking would really kill the flow of the experience, or at least complete remove your immersion.
 
Getting off-topic here with Assassins Greed, but I got that curious to ask if it's close to Thief: The Dark Project?
 
Getting off-topic here with Assassins Greed, but I got that curious to ask if it's close to Thief: The Dark Project?

Not really; Assassin's Creed is an action-adventure game that focuses on free-roaming and investigations, interspersed with moments of combat. The game promotes stealthy activity and encourages a "flee and hide" gameplay mechanic when things get hot, all of which works quite well and is entertaining in its own right. If you can master the combat system, however, the game becomes much flashier and, in my opinion, much more entertaining. I think in the designers' mind, the ideal assassination involves heavy scouting to find the perfect route to sneak up on your target, kill, then leave quietly. But after practicing my swordplay, I finished two-thirds of the game simply by barging through the gates, taking on a dozen guards or more at once, and then executing a high-profile leap attack on my assigned target.

On topic: I'm playing through Mass Effect again, and the game is definitely growing on me. I very much liked the game to begin with, but now that I'm trying to pick up more of the nuances than I did before, Mass Effect is once again dominating my playtime.

The Mako is still a work of idiocy, however.
 
The Mako is still a work of idiocy, however.

You mean Mako gameplay, right? If so, I totally agree with you. Must be hardest vehicle on gaming history to guide. It would be normal but why in the name of hell it has to reset controls if you scan with right stick :mad:
 
You mean Mako gameplay, right? If so, I totally agree with you. Must be hardest vehicle on gaming history to guide. It would be normal but why in the name of hell it has to reset controls if you scan with right stick :mad:

I got used to the controls after awhile, although I agree they're very poor.

What really grinds my gears is combat in the Mako. Enemies will snipe at you from what essentially amounts to beyond visual range (even if you try to use the turret "zoom"). If they're shooting rockets or plasma cannons, they will hit you every single time; for the player, trying to retaliate at the same range means squinting to look for tiny muzzle flashes, guessing an approximate position, praying, and pulling the trigger. Moreover, you can't utilize any high-ground, because the Mako turret has no z-axis movement, just side-to-side.

Close quarters combat is out of the question, as well. You'll get torn to shreds, and the control setup rules out effective strafing (turn the turret, and the whole damn vehicle turns accordingly :rolleyes: ). So in the end, the best way to engage in vehicular combat is to park the Mako at medium range, snipe at targets, and use the jumpjets whenever a rocket or plasma shell is about to hit you. Once I perfected that technique, fighting in the Mako became easy; I never had to worry about losing shields again. But honestly, what's the fun in that? Park, zoom, shoot, hop, repeat. How inane.

Oh, and Thresher Maws. They could actually be fun if they didn't have a chance of insta-gibbing you.


Really, its the Mako that made my first campaign of Mass Effect so frustrating, which ultimately meant I never bothered with more than a handful of side-quests (since most of them require you to tramp about in the damn thing). It's a bad mechanic in that sense. Assassin's Creed, at least, doesn't force you to put up with its own form of freeform flapdoodle--riding horses through the Kingdom--except when you're traveling to the cities for the first time.

But again, now that I got the hang of Mako combat, tedious as it is, this second time through the campaign is wonderful and extremely enjoyable. It also helps that I'm not playing the soldier class, a true snoozer.
 
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