Massive barbarian attack!!!!!!!!!!! What the @#%$^&*


Well my musketeers were trampled quickly when 15 knights crossed into my borders and thru 4 of my cities. The computer actually sent a few transports with troops to my port cities far from the front lines where I was diverting troops from.

Knights beat musketeers? - or was it a quantity thing?

Well these things will happen if you neglect your naval defenses, you naughty boy.

:spank:
 
The War fighting AI has definitly been improved vastly. Use to be you declared war and every couple turns a unit or two would show up.. not anymore.. my game.. war was declared.. I forget why.. but for the first while nothing happened.. I figured.. *pssha* this is easy.. uhm.. yeah.. right.. a lil while later I found out why I hadn't seen any units for a long time.. the computer was building up his forces before he came to attack.. nothing like having 10 Iriqous mounted warriors show up at your doorstop.. just as they get the Aztecs to declare war on you as well.. sufficive to say.. I lost two cities.. and even though I have reclaimed them now (and have 3 armies as a result!) I still don't control the surrounding country side enough to actually make use of the saltpepper which is right there!@# All in all.. lots and lots of fun :)
 
No they won't...
 
Let me rephrase that..

If your tech isn't that much higher.. and you usually play as a peace-nick who was content with a unit or two defending each city.. 15 knights will cause some serious damage..
 
Actually I try to find an in between there. I had about 6 units in each city. One problem was my main country was rather small and I was forced to settle small colonies on other islands so I sent a lot of units to protect them against barbarian attacks. Those knights are dam fast and transporting units by galley is painfully slow especially when you need them urgently. I had a bum deal really, just luxuries but had to trade for saltpeter and horses with the romans who convientely switched alliances when it suited them.
 
Ahhh, all this *****ing about the AI stomping you into the ground means one thing....Firaxis did it's job. I've been playing this game pretty much non-stop for the past 24 hours, and it's everything I hoped for. I am currently playing as the French, 1100AD, and I suck! -L- I'm the "puny" civilization. :( Ah well, I'm getting better.......
 
EBGAMES sent my copy on the 29th on the two-day air......i checked the tracking page and CIV III is stuck in a Monroe, LA warehouse due to "Operational Delay" when i should have it now!.......**** That.....i'm gonna drive there and raid the place.

:skull:
 
If people wanted the AI to stomp them, they would play at a harder difficulty. Need I remind you that most if not all of the people complaining are playing Chieftain. They want to stomp the AI, not the other way around.

Some people forget all too easily that the main purpose of the game is to have fun. However, an important distinction makes it different than games of days past. Games like Baseball, Soccer, Hockey, Football, Basketball, Tennis and so on and so on are played by people against people. Whether for money or fun, neither team should be given an unfair advantage (Which usually, but not always, excludes skill.) Otherwise one team would be unfairly having fun or making money at the expense of other human beings.

This is obviously not the case in a computer game. After all, the computer has no feelings. It isn't hurt if you cheat it at every turn. It doesn't get mad, and yell and scream at you. It certainly isn't robbed of it's livelihood. With a computer game, the player can indulge their god complexes and have fun at the expense of the willing computer.

Then there are those who want to play the game fairly, but are intimidated by the overbearing difficulty. Playing a game against a hapless AI is a way of learning the ropes and getting into the game. After you're comfortable with the game and can thoroughly smash the AI, THEN the bar can be set higher.

Properly scaled difficulty is essential. If Firaxis had done their job you'd have a choice between very easy to very hard instead of hard to nigh impossible.

Personally, I prefer a custom difficulty. When I set the difficulty to Deity, not only does the AI act with greater intelligence, but it also gets all sorts of unfair advantages and bonuses. As if that weren't enough the game also handicaps the player. Just a smarter opponent will do, thanks. Plus that way you could play against a smart AI that has various penalties to make things interesting. Or go one step further and see who can survive with outrageous penalties all around the table.

Yes, there's an editor, but any changes must be done with care and won't necessarily yield expected (Much less desirable) results.
No, if there is to be any real relief it must be done so at the source.

Just my two cents.
 
I agree too.

While I am excited to hear that the AI is challenging, I am concerned for those players who are new to the game or who are not as skilled or who don't have 1000+ hours to dedicate to defeating this computer enemy.

There should be a level at which victory is nearly assured, even for rank amatures.

On the flip side, within weeks (days) someone on this board is going to discover the achilles heel of the game that will allow us all to jump two or three levels at once. (Remember the trick in CivI that allowed you to build any terrain improvement in one turn?) I'm glad the AI is tough. I want a game that gives me white-knuckle syndrome from time to time. Face it, a lot of the pleasure of the game is gone when you sit down to Civ and say, "How shall I destroy the computer players today?"
 
I just want to make it clear im not complaining about the tough AI. That game was really cool I played. I did not expect that size a force coming at me and that is what makes the game fun. I have expeirenced the large barbarian raiding parties. They seem much weaker though in health. Anyways im still learning so if it were too easy, I would not get any better.
 
Setsuna: good post...made me see the other man's point of view.

Well...that's me done for toight..at 3:15 am I'll call it a day :p
 
Originally posted by Thunderfall


Maybe you should disband all your units and spend all your gold, since barbs don't take empty cities and only take gold? :p

Actually, they take gold first.... if you don't have any gold or jewelry to give 'em, then they'll smash the place up real nice, maybe ruin a building or two.. and if there ain't nuthin' good standing in your cruddy little city to smash, well then who knows... :D

Dan
 
Hey Dan, i hope you guys are working on that patch;)
 
...and especially some decent worldmaps :mad: :mad: :mad: :mad: and fixed starting positions for it!


:p
 
Originally posted by Dan Magaha FIRAXIS


Actually, they take gold first.... if you don't have any gold or jewelry to give 'em, then they'll smash the place up real nice, maybe ruin a building or two.. and if there ain't nuthin' good standing in your cruddy little city to smash, well then who knows... :D

Dan

I have yet to hear of barbs "taking over" a city from anyone. The mysterious tone of this post makes me wonder if they will do just that...:eek: Or worse!!!
 
Great Dan!

Please just ONE proper pre-set Earth map?

I'll do anything! I'll...I'll buy three copies of CIV!

Please....??:cry:
 
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