Okay, some replies to feedback.
Hitpoints: let's keep an eye on them. If dwarves for example turn out to be nigh invincible, it's a problem. Luckily they are easy to tweak.
Krakens: yup, I believe they are ok. In my last game there was a trend of my exploring galleys meeting two krakens. First one they could handle but the second one sinked them. Let's keep an eye on them too, especially on the higher difficulty levels.
@Zurai
Ariel is a level 2 aggressor and Vlad is a level 3. But isn't it always the peaceful ones who do the most backstabbing.

I've noticed that I can never trust the death mages if they compare at all with me in power, but Ariel was a new one. Chaos mages are really unpredictable too. And actually, so is Raven and Tlaloc. Actually, I don't think there is a mage you can really trust.
Firewall seems to be stronger than I thought it would be, but naturally free walls for each town is powerful. BTW while we are on the subject of walls, are the Nature and Death mage walls too ugly to look at? I've been meaning to redo them, but I've had more important stuff to work with. (this question is directed to everyone)
@Klyden
Really exciting game! Nice to see the Nature vs. Life seems to relatively balanced in terms of unit strenghts. Unit costs can be tweaked though. Centaurs already cost 70 instead of 80 in the new patch. As for Nature vs. Life at seas, I'll look into it. Life mages are supposed to be strong at seas, but they aren't meant to dominate so completely that fighting them in an otherwise balanced war is a struggle.
If you feel like it, send me a savegame. It's always nice to check out how things have gone in other people's games. This applies to everyone BTW. I may not always reply in length, but I do check out each savegame I get.

However, anyone shouldn't feel obliged to send saves over.
@mrtn
Ah, forgot to update the pedia. Glad to hear you find the new pediapics useful - I know I couldn't go back after using them for a while.
