Drift
It's a boy!
@rhialto
Double nodes is also a little clumsy setup. Something like it has crossed my mind before, but it's loaded with issues. Will AI understand it? There are already a lot of strategic resources in the game - 11 at the moment and 15 after I've added the new races. AI probably doesn't differ between them so it couldn't grasp the usefulness of the late game node and would treat it just like any other strategic resource.
In other news, I just realized that there's a problem with the new setup of race resources. Units spawned by it don't upgrade. At all. It's because player has to be able to build the unit he is upgrading to and as you can't build the race units normally, it's impossible to fix. Hmm. I'll have to decide how big a problem it is. It does downplay the race units a bit as you need to start over every time you get a new unit. The old ones do stick around, but they will become outdated at some point.
I just got to second era in my game and it has been fun. I'm playing Kharan and am surrounded with mages on three fronts. Lizardmen have been a good asset so far. Haven't really gotten into fights with mages that have race resources. All I've fought so far is hordes of Chaos Warriors Sss'ra keeps sending from the other side of the continent. Mordja and Ariel just signed a pact to erase me from the face of Myrror so they may bring some of their little underlings with them to battle.
I'm a little concerned about the death mages being possibly too strong with the well of souls being the main culprit. I'm not sure though. AI seems to handle them nicely, but it feels a tad overpowered in human hands. Also, it feels like production costs are a touch too low.
Double nodes is also a little clumsy setup. Something like it has crossed my mind before, but it's loaded with issues. Will AI understand it? There are already a lot of strategic resources in the game - 11 at the moment and 15 after I've added the new races. AI probably doesn't differ between them so it couldn't grasp the usefulness of the late game node and would treat it just like any other strategic resource.
In other news, I just realized that there's a problem with the new setup of race resources. Units spawned by it don't upgrade. At all. It's because player has to be able to build the unit he is upgrading to and as you can't build the race units normally, it's impossible to fix. Hmm. I'll have to decide how big a problem it is. It does downplay the race units a bit as you need to start over every time you get a new unit. The old ones do stick around, but they will become outdated at some point.
I just got to second era in my game and it has been fun. I'm playing Kharan and am surrounded with mages on three fronts. Lizardmen have been a good asset so far. Haven't really gotten into fights with mages that have race resources. All I've fought so far is hordes of Chaos Warriors Sss'ra keeps sending from the other side of the continent. Mordja and Ariel just signed a pact to erase me from the face of Myrror so they may bring some of their little underlings with them to battle.
I'm a little concerned about the death mages being possibly too strong with the well of souls being the main culprit. I'm not sure though. AI seems to handle them nicely, but it feels a tad overpowered in human hands. Also, it feels like production costs are a touch too low.