@Klyden
I figured the Shaman would be a rather powerful UU, but that's how I want UU's to be. Of course, if it's too bad for balance, it has to get slight cost increase.
Are you playing with the new AI to AI trade patch BTW?
Different factions seem to fare differently from game to game. The nature mages are the only ones who are almost consistently on top.
Hope to hear from you again, when you continue the game.
@rhialto
Yeah, apprentice was an addition I also thought when I looked at the original list. Enchanter is nice as well.
In other news... mad ideas come at night.
I don't want to shake up the mod and this is mostly just musing, but when thinking about the race resources, I kinda came up with an idea of how they could be done differently.
The problem with race units is that they often overlap the mage's own units and make the available unit selection a bit confusive. Also, they don't always present strong enough an asset and the player may decide to stick to his basic units.
So, I thought of race units being produced by an improvement, with the palace as a prereq. Meaning that new race units would always be spawned in the mage's capital. There would have to be 5 improvements per one race resource and each one would become obsolete with the tech that opens up the next unit in line. This would require the player to rebuild the improvement each time he gets a new unit for one of his race resources. It would cost nothing to build though.
This would make a clear difference between the race units and mage's own units. You could only build your own units and the race units would be just supplemental in their role. However, they would spawn at a rate fast enough to make them substantial part of your army (naturally depending on the size of the map and level of difficulty - this is actually the biggest flaw of the plan).
The whole system would represent the mage controlling a race and the race sending a military unit for their master regularly. I like it especially because it would simplify player's building options regarding units and make sure that the race resources see use. I believe the race units might actually be free of upkeep, just like all other spawned units of the mod.
There are naturally also disadvantages to this. You couldn't supplement your own units as well with the race units. For example chaos with dwarves defending couldn't be done in a similar fashion as before. Forcing the building that produces the units to be an improvement is due to game restrictions - I don't want to make each of the 60 required buildings into a wonder and the only building that appears in one place at a time is the palace. I haven't thought this part through yet so I may have overlooked something.
Well, I'll sleep on this before delving deeper on this one. I probably won't go through with it, but I thought I'd share my crazy ideas with you.
But to be honest, I really like it as an idea. Who knows...