Death mages:
Any suggestions on what I should consider for them. They seem to need a slight toning down, but I'm not sure what it could be. Removing the production bonus seemed like a good idea, but it could swing the balance too much. Ideas, thoughts? Just keep 'em simple.
Or are the death mages too strong? Klyden had very dominating death mages, but ChaosLord had them somewhat weak. Psyringe's late beta game has strong death mages.
I'd like to ask people who have played the 1.0 to post a quick mention about the way death mages have fared in the games. Thank you.
Troll Arena stays as it is in 1.0, Orc Camp stays as it was in betas but with a halved cost. It's mere 10 shields now and I am pretty sure that even though AI builds both orc camps and barracks to some cities, there are cities that wouldn't have barracks-ability if it weren't for the orc camps that are probably built to all cities. So the AI benefits from it even though it doesn't understand selling the barracks. Having barracks too is a good thing in some situations as cutting AI off from orcs doesn't remove its ability to upgrade troops and train veterans for a period of time.
Dark Elf costs will remain as they are in 1.0 apart from the low end units costing a bit more (20 & 40). Sorry ChaosLord, not what you wanted to hear I believe.

But they are meant as a flavor, not a mainstay (or if they are used as a mainstay, it's supposed to be expensive)
Acolyte - Sorcerer, Cleric-Sorcerer is indeed so that the cheap Acolyte isn't lost when life mage hits Life III (where he usually probably beelines in two techs)
@Lusikka755
Graphics look amazing. I think I prefer the Wizards' Guild I use at the moment, but the Crypt and Chaos Forge are definite improvements.
As for the buildings for spells... Your Essence of Death looks good, but I'd have to get building graphics for all spells. I don't know. I'd have to see the buildings first. I'm inclined to say no. I kinda like the pediapics for the spells I currently have and the idea of buildings representing spells is a little strange.
However, improved graphics for mod's buildings are most welcome.
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I continue to be busier and busier still and can't again reply in length. Keep the suggestions coming, I'll try to get the patch done tonight.
