@Ulyaoth
Thank you for your kind words. Writing pedia entries is tedious business and I've strapped for time so I've kept the civilopedia crude and simple. However, I've tried to maintain functionality over polish, so if the typos make the entries hard to understand, it's a problem. I'll try to go through them before releasing finished 2.0.
Unit animations are getting a big rehaul for Beta 3 of MoM 2.0. There are still several units with graphics that I'm not happy with, but I'm really excited about all the new graphics included in this update.
As for making the cities change over time... Hard to accomplish and with my limited time, I won't be doing it. It would be a nice touch though.
In other news:
Master of Myrror 2.0 Beta 3 (61MB)
- Before installing, make sure you have Master of Myrror 1.0 or 1.01 installed. This beta replaces all earlier betas.
- This is a self-extracting archive. Execute it, browse for Civ3\Conquests\Scenarios\ and hit "install". Overwrite existing files.
- After installing, also install the latest patch. Simply unzip to Civ3\Conquests\Scenarios\
Changelist is very, very extensive. I won't even try to cover everything, just main parts:
- race resource system redesigned completely. Race units aren't built, they are spawned by rally points.
- Roughly 25 new unit graphics added. Some replace old graphics and some are completely new units.
- Redesigned bombardment units, naval units and death mage units.
- Two new leaderhead animations - Tauron and Kali. Kali replaces Kharan as the new death mage.
- Ocean/Sea transitions made considerably clearer.
- Tech tree redesigned at parts (race resources) and a fourth, very short era added (just the runes required for Mastery, this was done to get rid of the bug that could freeze you to tech screen).
- All unit costs increased in same proportion. Upgrade cost dropped.
- Large number of small fixes and changes.
Here it is. The monster update that has haunted me for almost two months. I got sick and tired of modding when I wasn't very far at all from completing this. I wrapped it up in roughly 2-3 days when I just got myself to do it. It's just hard to keep modding when there's so much going on in your life. Studies require time, work requires time, social life requires time and today, I heard the heartbeat of our unborn child for the first time.
Master of Myrror is very close to being finished. I hope this will be the last beta. After I release the 2.0, it's done. No more development and no more changes. This has been a blast, but it's time sit back and do something else for a change. Like get ready for our world turning upside down.
Hopefully everyone enjoys the long prolonged update. If you are waiting for the finished 2.0 and have stayed off the beta, I hope your wait won't be a long one.