FoulFoot said:
I've enjoyed playing the various stages of this mod, and a hearty congratulations -- and thanks! -- are certainly due.
Thank you. It's always very touching to have a longtime CFC-member with a low post count post in your thread. It makes you feel special.
A reduction to a 5-turn minimum is probably a good move.
I agree about the 5-turn minimum. 4 would probably be too drastic a change.
Ungor's Hell Hounds seem overpowered.
I have to agree with you there. Chaos Knight itself is a great unit for its time and the same unit with 3 defense is pretty mean. I'll have to think about it. Chaos Knight is pretty problematic unit to base a unique unit on. I may have to replace some other unit or go with the somewhat boring "same unit with a cheaper price tag" -approach.
The AI doesn't prioritize race resources...
The AI doesn't really understand the importance of resources in general. It seems to be worse in MoM than it is in regular Civ3, but I'm not sure about it. There really isn't anything that I can do about it. I'm not sure if the change in the way race units are produced affected the AI. It could be that the AI doesn't fully understand that the small wonders unlocked by race resources give free units to it. It might be that it appreciated buildable units more and researched the techs more often.
In practical terms, I haven't noticed the Dwarven Fortress giving a 100% defense bonus...
If the pedia claims a 100% defense bonus, I'll have to fix it. I'm pretty sure however that it states 25% that is what the improvement gives. It's not much, but as it affects all city sizes and can coexist with all the other defense bonus improvements, it can't be too strong.
For some reason, three of my satellite cities -- that were sitting on an island off the coast, by themselves -- became connected (trade-wise) with the rest of my empire, *before* any of them had built a harbor (or fishery). I couldn't figure that one out.
I'll have a look at the improvement stats. I can't think of anything that would explain that.
Thanks for the feedback.
@fe3333au
The pedia has some errors in the latest betas. I'll fix everything for the final release, I've just focused on more pressing issues lately.
Nice to hear you're enjoying the mod.
@travathian
Good, I can feel your anger. Play the mod with all of your hatred and your journey towards the dark side will be complete.
No seriously, go study and when you get home, then play the mod. Homework is for wussies.
No, really seriously, keep your priorities straight. Plenty of time to play the mod during holidays and weekends.
And if I lost you with that modified quote, it was from Star Wars.
