Some specific Amurite unit ideas:
Siege Mages: Require a Cave of Ancestors and Elementalism.
Cost 160, 2 combat +2 fire, can only make elemental mana nodes. They're built directly, like Adepts. They don't get free XPs or Channeling II. What they
do get is a SM-only fireball-like spell that does less damage to units than a Catapult but a considerably more to a city's defense rating.
An upgrade - maybe created only via upgrades - would be nice. I'd like to stay away from something like Meter Swarm for the spell, though.
Battlemage: Requires the tech Blasting Powder.
The Amurites take blasting powder in a different direction and get a substance that's far more potent. The Amurite blasting powder can do damage directly, at significant range and with great explosive force. But it requires considerable magical training to use, let alone manufacture. Most civs would find it's creation and use cost prohibitive. The Amurites, however, find the magical requirements less onerous and aren't well suited to the mass-production and conscription required to field good Arquebusiers, anyway. Thus, the "Battlemage."
A specialist like the Siege Mage, so much so that the unit has no spells. It replaces the Arquebusier (so the civilizationinfos file would have to be involved). It has combat stats higher than the Arquebusier, but a cost that's proportionally even higher.
The upgraded version would have slightly better stats, a moderatly useful spell, and the ability to destroy itself in a very damaging blast. Though that might screw up the AI too much.
The concussive effects of the Amurite blasting powder are so great that the Battlemage needs to wear special armor.
C. Roland's Cyborg 3.
And yes, I was having trouble finding a late-game Amurite unit model and part of the Battlemage background is geared to explain the unit's appearance. I'd prefer something like a swordsman with a fiery aura.
