Masters of Magic

Then how do mortals channel anything else without the gods? Sorry about the Lore OT
 
Then how do mortals channel anything else without the gods? Sorry about the Lore OT

Arawn (God of Death) refuses to have much of anything to do with creation besides collecting mortal souls. Danalin (God of Water) went comatose after the genocide of his children and hasn't acted in the mortal realm since, though Hemah has somehow unwittingly tapped into his nightmares to create the Overlords. I'm not sure what the deal with Tali (Goddess of Air) is, but I've never heard much about her. All the other gods, however, are directly involved in creation to a certain extent, so mortals can use arcane magic to channel their spheres without the Gems of Creation.
 
As I understand, Ceridwen granted Kylorin access to Magic, and that was the first time any Mortal had performed Sorcery. I'm not checking my facts, so I am sure MC will correct me on things later, but I am almost certain that Ceridwen is from the Dimensional Sphere. As such she is able to open up conduits to each of the other Spheres, and would have been able to show Kylorin how to access all aspects, not just those for which Humanity had managed to obtain the Gems, or even just those for which Agares had managed to get Gems into Creation for.
 
Some specific Amurite unit ideas:

Siege Mages: Require a Cave of Ancestors and Elementalism.
Cost 160, 2 combat +2 fire, can only make elemental mana nodes. They're built directly, like Adepts. They don't get free XPs or Channeling II. What they do get is a SM-only fireball-like spell that does less damage to units than a Catapult but a considerably more to a city's defense rating.

An upgrade - maybe created only via upgrades - would be nice. I'd like to stay away from something like Meter Swarm for the spell, though.

Battlemage: Requires the tech Blasting Powder.
The Amurites take blasting powder in a different direction and get a substance that's far more potent. The Amurite blasting powder can do damage directly, at significant range and with great explosive force. But it requires considerable magical training to use, let alone manufacture. Most civs would find it's creation and use cost prohibitive. The Amurites, however, find the magical requirements less onerous and aren't well suited to the mass-production and conscription required to field good Arquebusiers, anyway. Thus, the "Battlemage."

A specialist like the Siege Mage, so much so that the unit has no spells. It replaces the Arquebusier (so the civilizationinfos file would have to be involved). It has combat stats higher than the Arquebusier, but a cost that's proportionally even higher.

The upgraded version would have slightly better stats, a moderatly useful spell, and the ability to destroy itself in a very damaging blast. Though that might screw up the AI too much.

The concussive effects of the Amurite blasting powder are so great that the Battlemage needs to wear special armor.

c3_4B2.jpg


C. Roland's Cyborg 3.
And yes, I was having trouble finding a late-game Amurite unit model and part of the Battlemage background is geared to explain the unit's appearance. I'd prefer something like a swordsman with a fiery aura. :)
 
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