xienwolf
Deity
Many complaints about the Amurites lately. I was going to post on one of those threads, but I couldn't find one which I wouldn't feel like I was completely hijacking because I am wanting to discuss a slightly different angle than most have approached so far.
First off: In all the complaints and counter-arguments, I have yet to see anyone point out what I just realized while re-writing the strategy section for the Amurites: Firebow + Govannon = Mage (mostly).
Since the Firebows start with Channeling 2, once Govannon trains them Raise Skeleton, then can go on to teach themselves Summon Spectre. Same for the other spheres. This is FAR superior to just having Fireball.
Now, my main purpose for this thread of course, is to ask what Rank 2 spells belong on which other Amurite Units? Their UUs at the moment are just the Chanter (Escape spell innately, but that doesn't get you Channeling 2 to combine with Govannon), Firebow & Wizard (Swordsman doesn't count since it is a shared UU with many other Civs). Now, the Wizard is already a Mage, so really the only present enjoyment is in the Firebow, but it should be expanded.
Some initial ideas:
UU for Champions with Law 1 & Channeling 2: Can learn to cast Valor
UU for Archers who can cast Wall of Stone (thus if you keep them alive and upgrade them to a Firebow you can also cast Stoneskin)
So what are thoughts on this, or other ideas for possible UU for the Amurites that have the same synergy that the Firebows have with Govannon (become essentially a Mage when trained by him)?
First off: In all the complaints and counter-arguments, I have yet to see anyone point out what I just realized while re-writing the strategy section for the Amurites: Firebow + Govannon = Mage (mostly).
Since the Firebows start with Channeling 2, once Govannon trains them Raise Skeleton, then can go on to teach themselves Summon Spectre. Same for the other spheres. This is FAR superior to just having Fireball.
Now, my main purpose for this thread of course, is to ask what Rank 2 spells belong on which other Amurite Units? Their UUs at the moment are just the Chanter (Escape spell innately, but that doesn't get you Channeling 2 to combine with Govannon), Firebow & Wizard (Swordsman doesn't count since it is a shared UU with many other Civs). Now, the Wizard is already a Mage, so really the only present enjoyment is in the Firebow, but it should be expanded.
Some initial ideas:
UU for Champions with Law 1 & Channeling 2: Can learn to cast Valor
UU for Archers who can cast Wall of Stone (thus if you keep them alive and upgrade them to a Firebow you can also cast Stoneskin)
So what are thoughts on this, or other ideas for possible UU for the Amurites that have the same synergy that the Firebows have with Govannon (become essentially a Mage when trained by him)?