KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
actually the combined effect of Attacker and Defender Bonuses is what Matters
Effect of Attacker Strength Bonus as a multiplicative factor (CI-CV)
+10%
+9% (10/1.1)
+8% (10/1.2)
+7% (10/1.3)
+7% (10/1.4)
Combat 6 would be
+17% (25/1.5)
Effect of Situational Bonuses as a multiplicative factor
=actual bonus /(1+|current Attacker-Defender|)
So a 25% situational bonus is down to 10% (near the level of a Combat bonus if the existing amount of Bonus is)
150% for the Attacker already (175 v. CII, 200 v. C 3)
OR
175% for the Defender already (200 v. CII, etc.)
For a 20% bonus its
100% for the Attacker already (v. CI, 120% v. CII, 140% v. CIII)
OR
120% for the Defender already (v. CI, 140% v. CII, etc.)
(For a Defender, the Straight value of the bonus is always better... if you are going to get it)
The Fact is, those types of odds are only seen in two cases, heavily defended cities (Archers) OR Spear/Pikes v. Mounted (or Chariots v. Axes in Warlords)
So for a Chariot intending to attack Axes, Shock is better than CII, unless you hjave some special source of +75
For a Mounted unit intending to attack Spears/Pikes, Shock is better than CII, unless the Pike/Spear has an Additional 100% Defence
For a Pike/Spear attacking a Mounted unit, Formation is better than CIII, unless you have an additional 100% from somewhere
For Attacking an Archer in a City,
CR I is better than CI if the City less than 45% defense, and a hill is not present
Cover is better than CII if the City is less than 100% defense (counting 50 if a hill is present)
So really the only time it would be better is
1. Mounted unit designed to attack a Highly fortified Defending Pike/Spear (also known as suicide, unless its say a Cavalry v. a Spear)
2. Attacking an Archer/Longbow in a heavily defended city. without taking down the defenses (really only Swords/HA v. Archers, past that you Should have Cats)
(you could also get it in trying to dislodge a Woodsman.)
Effect of Attacker Strength Bonus as a multiplicative factor (CI-CV)
+10%
+9% (10/1.1)
+8% (10/1.2)
+7% (10/1.3)
+7% (10/1.4)
Combat 6 would be
+17% (25/1.5)
Effect of Situational Bonuses as a multiplicative factor
=actual bonus /(1+|current Attacker-Defender|)
So a 25% situational bonus is down to 10% (near the level of a Combat bonus if the existing amount of Bonus is)
150% for the Attacker already (175 v. CII, 200 v. C 3)
OR
175% for the Defender already (200 v. CII, etc.)
For a 20% bonus its
100% for the Attacker already (v. CI, 120% v. CII, 140% v. CIII)
OR
120% for the Defender already (v. CI, 140% v. CII, etc.)
(For a Defender, the Straight value of the bonus is always better... if you are going to get it)
The Fact is, those types of odds are only seen in two cases, heavily defended cities (Archers) OR Spear/Pikes v. Mounted (or Chariots v. Axes in Warlords)
So for a Chariot intending to attack Axes, Shock is better than CII, unless you hjave some special source of +75
For a Mounted unit intending to attack Spears/Pikes, Shock is better than CII, unless the Pike/Spear has an Additional 100% Defence
For a Pike/Spear attacking a Mounted unit, Formation is better than CIII, unless you have an additional 100% from somewhere
For Attacking an Archer in a City,
CR I is better than CI if the City less than 45% defense, and a hill is not present
Cover is better than CII if the City is less than 100% defense (counting 50 if a hill is present)
So really the only time it would be better is
1. Mounted unit designed to attack a Highly fortified Defending Pike/Spear (also known as suicide, unless its say a Cavalry v. a Spear)
2. Attacking an Archer/Longbow in a heavily defended city. without taking down the defenses (really only Swords/HA v. Archers, past that you Should have Cats)
(you could also get it in trying to dislodge a Woodsman.)