This regards the Indians unique ability.
I'm wondering whether or not the way play them is to use their UA counterintuitively.
E.G.
A standard civ with 20 cities and 200 population (i.e. ten in each) will generate:
38 unhappy (for cities) with 200 unhappy for population. A total of 238 unhappy.
But
The indians with 20 cities and 200 population would generate:
76 unhappy (for cities) but only 100 unhappy from population. A total of 176 unhappy.
In short, for the indians to be as unhappy as their rivals, they would have to have another 124 citizens.
Also,
a city for each of the other civs will generate 6 unhappy once they reach a population of 4 citizens. 2 for the city and 4 for the population.
This works out the same as for the indians. 4 for the city but two for the population.
Beyond this point, each indian city will logically produce far less unhappiness than any city a standard civ will create.
Thus, if the indians are played counter intuitively, they should be able to support much larger empires and populations without the happiness problems and thus without the need for crippling infrastructure. indeed, it could be argued that failing to support a large empire is not using the UA to its optimum.
Am I the only one to spot this?
Hope this helps.
I'm wondering whether or not the way play them is to use their UA counterintuitively.
E.G.
A standard civ with 20 cities and 200 population (i.e. ten in each) will generate:
38 unhappy (for cities) with 200 unhappy for population. A total of 238 unhappy.
But
The indians with 20 cities and 200 population would generate:
76 unhappy (for cities) but only 100 unhappy from population. A total of 176 unhappy.
In short, for the indians to be as unhappy as their rivals, they would have to have another 124 citizens.
Also,
a city for each of the other civs will generate 6 unhappy once they reach a population of 4 citizens. 2 for the city and 4 for the population.
This works out the same as for the indians. 4 for the city but two for the population.
Beyond this point, each indian city will logically produce far less unhappiness than any city a standard civ will create.
Thus, if the indians are played counter intuitively, they should be able to support much larger empires and populations without the happiness problems and thus without the need for crippling infrastructure. indeed, it could be argued that failing to support a large empire is not using the UA to its optimum.
Am I the only one to spot this?
Hope this helps.