Somehow the thought popped into my head that the tech tree consisted of a
sup-semilattice. Well, that's pretty wrong. Future tech 1 precedes future tech 2 which precedes future tech 3 ad infinitum... oh wait... Supposing the epic game which only has 540 turns, then there exist only 135 future techs achievable even with a future era start. So, future tech 135 qualifies as the supremum of such a tech tree, and consequently, along with the fact that tech research can't go faster than 4 turns once you hit future techs, there exists some future tech as the supremum of a tech tree that starts in the ancient age. Of course, the tech tree has no infimum as the set {Bronze Working, Pottery} doesn't have an infimum. They also don't have a supremum either, even though both work out as required for the middle age techs, so we don't have a semilattice structure for the tech tree.
What about the tech tree as a partially ordered set? Pottery, for example, doesn't precede or succeed itself, so reflexivity fails. In fact, NO tech preceds itself, so the tech ends up antireflexive. Antisymmetry would seem to hold by default, since if tech A precedes tech B and tech B precedes tech A, then tech A equals tech B. Transitivity also holds, as if tech A precedes tech B and tech B precedes tech C, then tech A precedes tech C. Symmetry doesn't hold. Therefore, the tech tree has the structure of a strict order with a supremum (or sup-strict order) since it comes out antireflexive, antisymmetric, transitive, and has a supremum due to the finite number of turns in the game.
sup-semilattice. Well, that's pretty wrong. Future tech 1 precedes future tech 2 which precedes future tech 3 ad infinitum... oh wait... Supposing the epic game which only has 540 turns, then there exist only 135 future techs achievable even with a future era start. So, future tech 135 qualifies as the supremum of such a tech tree, and consequently, along with the fact that tech research can't go faster than 4 turns once you hit future techs, there exists some future tech as the supremum of a tech tree that starts in the ancient age. Of course, the tech tree has no infimum as the set {Bronze Working, Pottery} doesn't have an infimum. They also don't have a supremum either, even though both work out as required for the middle age techs, so we don't have a semilattice structure for the tech tree.
What about the tech tree as a partially ordered set? Pottery, for example, doesn't precede or succeed itself, so reflexivity fails. In fact, NO tech preceds itself, so the tech ends up antireflexive. Antisymmetry would seem to hold by default, since if tech A precedes tech B and tech B precedes tech A, then tech A equals tech B. Transitivity also holds, as if tech A precedes tech B and tech B precedes tech C, then tech A precedes tech C. Symmetry doesn't hold. Therefore, the tech tree has the structure of a strict order with a supremum (or sup-strict order) since it comes out antireflexive, antisymmetric, transitive, and has a supremum due to the finite number of turns in the game.