Max nations problems

I finished it anyway:

1645AD
Got leader form 33rd. Paris makes an army next turn. Start back up making MA in another town as I see I am now below my free support level.

DOW Bismark and capture Konigsberg. Note I did not make any Manf Plants. I also did not build The Manhatten Project. I do not want to have nukes in the game, no need for that mess. I doubt they will get to that tech anyway, but just in case they will still have to build the wonder.

1650AD
Take 4 towns, they have 3 left.
34th formed, empty.

1655AD
Someone made and alliance Vs Germany, who knew.
Start Integrated Defense.

Capture town and they are down to 2CC and those are surrounded. Plant several more filler towns. No Infantry, though they had rubber. It was next to Nuremburg and had no road.

1660AD
Germany gone now. 13 left and 4 are unable to grow.
India, England and Persia are still at war with me. Persia is 2cc and stuck.

1665AD
Shocking America destroyed Monty. First nation eliminated by the AI and now we are 12.Capture 2 of Ghandi's towns. Finally they are on my borders, so I can reach them.

1670AD
Grab a few more towns and they are down to 5. Three tiny ones in a small desert area.

1675AD
Start on Amphib in 4 at 30%.
Grab more towns and Mongols grab one and now Ghandi is OCC.

The new lands lets me get next to Smoke. He needs a trim as he is now bigger than the others. Well it matters little as I now have 62% of the land and 68% of the pop.

1680AD
Grab the last town and Ghandi is gone and we are 11.

1685AD
Smoke sends in 20+ units in our land. I try to plant a spy and he declares. The last 3 or 4 attempts to plant a spy failed and got a war. I really expected they would not dare.

Well he was going to be next anyway.

Liz asked for peace, so be it. I have signed a couple of embargo deals, no reason, just a coin flip. So I do not know what the count is for Smokes units, but it will be a lot smaller real soon.

Recount, it is 45 mostly infantry and a few JT in that stack.

I decide to cover my bets. I give AT to Celts for ally + Commie. I give Sci Meth to Mongol for ally. Same for Spain. England signs up for free, so I trade her some good tech for Fascism. This lets me clear 2 junk techs off the books.

I give America and China Electronics for joining up. In short Smoke has to fight everyone with more than 2 towns, except Arabia. They would not sign for three techs, so I gave up. That is fine as they are weak anyway.

It is not that I could not fight them all, it is just that now I have little rear guard action to deal with. IOW I can use my workers with out a lot of fear that a cav will raid them.

Now to insure that and clear my land. I will take the closer towns. I filled the 34th and will look for MA to fill the 35th. Got a leader and form 36th.

Locate about 40 RA and drop some shells on the stack. I kill the cavs that were on their own. Find a couple more RA. Raze a size 17 and Arabia DOW per their MPP. I am not going to hold any of their towns as I do not want to have 66% right now. Got 9 slaves, 3 arty and about 150 gold.

No road on the tile the stack is on or the one in front so lost a lot of attacks and 1 army or more army used all its move to get there. Found a town with at least 12 more RA. Cleared the stack out.

1690AD
Arabia declares on 3 nations from its MPP. That means those nations at least attacked something in Smokes land.

Forgot after moving back to my main machine and captured 2 towns. Close as it put me to 64% and some towns will pop borders soon. The free Labs, can't stop it.

1695AD
Another MPP war for Arabia. no need for all this cash so I put lux to 20. Last tech Adv Flight in 3 now.

1700AD
Razed a few towns both Arabia and Smoke. Disband all slaves or arty I get.

I climb to 65% even though I did not use any of the settlers I have parked or grab any towns. Looks like Smoke is in the Modern Age, but has no modern techs.

The games ends when I it the enter key, after I get another SGL. I guess I could rush the Project had the game not ended. All techs are now known.
 
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