MaxCivs Failure

SerakX

Chieftain
Joined
Sep 16, 2007
Messages
18
A couple months ago I had talked with Jdog5000 about this and followed the format he showed me for the entry option. The thing is...it's not working. I'm still seeing civs pop-up way past the 13 limit I set. I'm going on 30 now and the civilization list is growing so large it's overlapping the interface in the upper right hand corner of the screen. Here's why my entry looks like:

; Max civs - This component won't add new civs with this number already in game (-1 for DLL limit)
MaxCivs = 13

>.> It's nuts.
 
When I rewrote BarbCiv to work with minors, I accidentally dropped the check for maxCivs. This is probably the cause, sorry ... it will be fixed in the next version.

In the meantime, you could add:
Code:
        if( game.countCivPlayersAlive() >= self.maxCivs ) :
            return
at line 662 in BarbarianCiv.py if you want a patch until the next version.

Next time please post things like this in the Bug Reports thread.
 
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