- The location of buildings on a city is not visible enough. I spend my life looking tile by tile at the small icons of a city during construction.
- The detail tab of a city should be visible by default.
- We should be able to click on a banner of a city to see its information.
- More interface should have the "see the map" button. For example, in negotiation, the opponent offers me one of his cities following a war, and I cannot see which city it is without canceling the transaction. (By the way, why only cities offers or only "white peace", knowing the settlement limit and hapiness gestion).
- It should be easier to view the terrain features, I have been surprised more than once by terrain restrictions despite about twenty hours.
- All elements of the game should have access to civilopedia, and the elements in civilopedia should be clickable.
- We should know the conditions for additional unlocking of a civilization in civilopedia. We should see the civilizations of the future ages to prepare our game plan.
- I would like to view civilopedia outside of my games (game menu), in addition the unique civics of the civilizations should appear in their files.
- I always find myself spammed with blocking notifications by non-specialized towns that I do not want to specialize.
- Not really UI, I see no gameplay interest in wanting to block our access to the distribution of resources between our cities, as long as we do not have new resources.
- I personally have trouble understanding that future tech is repeatable, and future civic is not (moreover the reason is vague, min/max science can give you a lot of leader attributes, and win by score but culture not).
- Overall we have no idea of the maximum distance of a trade route, and it is a shame that in the proposed list, clicking on the trade option does not directly send the merchant to move there (by closing the corresponding interface).
- It's hard to see the possible range of an attack. The edges aren't contrasted enough.
- More than once, I found myself with a unit capable of attacking, but the interface reacted strangely, and the potential damage wasn't displayed when it should have, even in the event of an attack anticipated over a few turns.
- The victory screen is too abrupt, without any real end-of-game stat analysis.
- I can't visualize the ideology of other civilizations in the modern age
By the way, nothing to do with the UI, but I find that having to unlock 4 civics (and even more when the civics of the civilization are more interesting) is a bit too late in the game and it makes relationships with civilizations really confusing.