The "Organized" trait is much-maligned in this forum, but I'd like to give Sulla's explanation a chance, which is that it's a "hidden" benefit that accrues over time, invisibly.
From what I am gleaning from the game mechanics, the Organized trait has its biggest advantage in the ancient era and then again in the medieval era. This is because during the ancient era most civs are stymied at 3 cities until they can get their economy up and running, or otherwise cripple their research. With organized, you can up that by a city or two, which is crucial for the early land-grab (unless you are playing with raging barbarians and need to protect your cities more carefully, limiting your growth to your military build speed; then the trait is tampered down some).
The other moment when organized offers a distinct advantage is when the expensive civics come into being. It seems that the high-upkeep civics are geared towards warmongering -- the combination of Vassalage and Theocracy in the Middle Ages can be killer (esp. if you also have the Aggressive trait). Also, given that one of the problems with warmongering is that each city you capture adds red to your balance sheet, the organized trait is doubly helpful.
Later on, Police State can also help with a war effort, but by then the correctly-played Organized civ should have the game locked up thanks to early expansion through growth and conquest. The Environmental civic seems like something thrown in and pretty useless unless you are starting a game in the Modern era.
I've only played a couple of games with the Organized trait so let me know how your experiences compare to mine. It seems that Organized's most synergistic co-traits are Expansive (to further drive quick expansion with cheap granaries/lighthouses for food) or Spritual (to make switching in and out of civics almost consequence free). This would mean Caesar -- with the praetorians to help with military conquest; or Asouka, with fast workers to speed the forest-chopping and building roads over hills to get your settlers to their destinations faster.
From what I am gleaning from the game mechanics, the Organized trait has its biggest advantage in the ancient era and then again in the medieval era. This is because during the ancient era most civs are stymied at 3 cities until they can get their economy up and running, or otherwise cripple their research. With organized, you can up that by a city or two, which is crucial for the early land-grab (unless you are playing with raging barbarians and need to protect your cities more carefully, limiting your growth to your military build speed; then the trait is tampered down some).
The other moment when organized offers a distinct advantage is when the expensive civics come into being. It seems that the high-upkeep civics are geared towards warmongering -- the combination of Vassalage and Theocracy in the Middle Ages can be killer (esp. if you also have the Aggressive trait). Also, given that one of the problems with warmongering is that each city you capture adds red to your balance sheet, the organized trait is doubly helpful.
Later on, Police State can also help with a war effort, but by then the correctly-played Organized civ should have the game locked up thanks to early expansion through growth and conquest. The Environmental civic seems like something thrown in and pretty useless unless you are starting a game in the Modern era.
I've only played a couple of games with the Organized trait so let me know how your experiences compare to mine. It seems that Organized's most synergistic co-traits are Expansive (to further drive quick expansion with cheap granaries/lighthouses for food) or Spritual (to make switching in and out of civics almost consequence free). This would mean Caesar -- with the praetorians to help with military conquest; or Asouka, with fast workers to speed the forest-chopping and building roads over hills to get your settlers to their destinations faster.