Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,491
Removing the xp from Logistics's 2nd attack makes sense, but Blitz isn't that strong to warrant it at the moment. Melee units take damage back when they attack, and they often end at low health if they attack twice, at danger of dying during the opponent's turn. If the xp loss on the 2nd attack goes for Blitz, I think the promotion will need a buff somehow.
Also, I think Blitz may benefit from being at the Shock branch instead of the Drill one. The higher flanking bonus and access to Overrun works into mitigating the health loss from attacking twice, as well as triggering heal on kill effects (Authority, certain uniques) more easily to make that second attack a safer choice. Meanwhile, cities with proper defensive infrastructure have high enough CS to force melee units to stop attacking from time to time in order to heal back; March may work better for sieges than Blitz for this reason. I'd consider swapping Blitz and March in the melee promotion tree.
Also, I think Blitz may benefit from being at the Shock branch instead of the Drill one. The higher flanking bonus and access to Overrun works into mitigating the health loss from attacking twice, as well as triggering heal on kill effects (Authority, certain uniques) more easily to make that second attack a safer choice. Meanwhile, cities with proper defensive infrastructure have high enough CS to force melee units to stop attacking from time to time in order to heal back; March may work better for sieges than Blitz for this reason. I'd consider swapping Blitz and March in the melee promotion tree.