gunnergoz
Cat Herder
...ithe fact that I'm never settled upon just who I am, and who my people are. It is like attending a costume party where everyone changes disguises every 15 minutes: "I'm sorry - who are you again, and who are you supposed to be?"
I love many aspects of the game but this part just somehow does not click for me. I get that it is intrinsic to the game and an essential part of the design, but somehow, the way they pulled it off leaves me feeling uninvolved and detached from what is happening to my people. My game character never settles down to one personality, nor do the character of my people ever gel in my mind.
I appreciate the theory behind the game, but just find the episodic changes to be jarring. What's more, the character of the people I lead is never truly revealed to me. They have no actual personality other than the transitory nature of different combat units.
Maybe my gripe does not make sense to many out there, but one thing I like is getting into a character for the duration of a game, while leading a people with certain traits, and this game just blows that to pieces.
(On one level, I do get that historically, people and cultures came and went over the earth in waves of invasions, retreats, annihilations and rebirths. Today's global cultures are indeed a mishmash of old and new. The game captures that mechanic well, but somehow fails to invest me emotionally as the player in the process, and I think that is my disappointment with it.)
Mind you, I'm not abandoning the game, still play it and enjoy passing time with it, but never quite feel invested in my side. The only thing that I get invested in is my different cities and outposts and it is their development that keeps me motivated to press on. Maybe that is the point of the game but somehow, I retain a sensation that something is missing from Humankind that could pull it all together - for me at least.
Babbling Geezer Mode/ off
I love many aspects of the game but this part just somehow does not click for me. I get that it is intrinsic to the game and an essential part of the design, but somehow, the way they pulled it off leaves me feeling uninvolved and detached from what is happening to my people. My game character never settles down to one personality, nor do the character of my people ever gel in my mind.
I appreciate the theory behind the game, but just find the episodic changes to be jarring. What's more, the character of the people I lead is never truly revealed to me. They have no actual personality other than the transitory nature of different combat units.
Maybe my gripe does not make sense to many out there, but one thing I like is getting into a character for the duration of a game, while leading a people with certain traits, and this game just blows that to pieces.
(On one level, I do get that historically, people and cultures came and went over the earth in waves of invasions, retreats, annihilations and rebirths. Today's global cultures are indeed a mishmash of old and new. The game captures that mechanic well, but somehow fails to invest me emotionally as the player in the process, and I think that is my disappointment with it.)
Mind you, I'm not abandoning the game, still play it and enjoy passing time with it, but never quite feel invested in my side. The only thing that I get invested in is my different cities and outposts and it is their development that keeps me motivated to press on. Maybe that is the point of the game but somehow, I retain a sensation that something is missing from Humankind that could pull it all together - for me at least.
Babbling Geezer Mode/ off
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