At least I think so. I cannot exactly tell. I think Civ4 to be a quite perfect TBS game. Ok, it has its minor bugs (like Civilopedia as a whole

) and some people (like me) don't like the performance-wasting 3D as it adds nothing to the gameplay but "beautiful". But who needs beauty in a game where he is to think...? But all in all, it seems to be perfect. Mostly.
Ok, I will stop this here and add some contents:
Civ1 was not perfect. The AI was not, nothing really was. But for us, that never saw such a game before, it created an amazing emperor-like feeling. Civ2 was great, it was the first one that I could play forever and even longer. Civ3, at least C3C was much the same. You wanted to last a game forever and it gave you the feeling it would.
What I now, playing Civ4 hell a lot, do not like is the pace. Civ4 somehow introduces a stress into this game that wasn't before. Every technology must make sense, in every turn (except the very first ones) it seems to force you to take action. Especially in the late game. In Civ2 you always had a lot of time. You could build upt your city and when you thought to be ready you would strike.
When you now take your time and think you could be ready in some turns you usually read "Montezuma built the Apollo Program" and you think "err, didn't I recently invent some Rifle"?
The other thing is that battle tactics are very much specialized on "keeping the units" in Civ1 and Civ2 I experienced some wars forever where you easily could battle from 2000 BC until 1500 AD with the AI.
This has now also gone. Everything is about efficient wars. About doing everything right and making the other doing everything wrong. The AI losses everything and you loose nothing. That's all facts about promotions. You of course may loose some tank, but you never have to worry about loosing anything important unless you make some wrong decision. In Civ2 enemy stacks could do some serious damage even if you were "overpowered".
Concluding I must repeat that I think Civ4 to be perfect. Perfect in presenting the player decisions many different but important to make. An experienced player may conquer the whole world now without loosing too much. The only thing to be bothered about is the maintenance costs.
When Rome finally overcame Carthage it suffered very very many hurtful defeats. In Civ4 you either have no chance (difficulty too high) or you win by far without loosing too much.
That leaves not much room for real struggles where two equals fight each other quite long what I consider to be one of the real fun things in Civ.
I think that Civilization 4, though it is perfect in your game decisions, should not have gone the way towards unit promotions. Now, your wars are perfect, as the game is
