I didn't even know biomes was an option that affected anything other than cosmetics of what the terrain looks like.
Does arid really produce more worms? (ala Dune?)
I thought worms were result of you attacking the aliens. Don't attack and very few appear. Attack, and you get the worm quest plus appearance of more and more worms?
I don't think that's 100% true. In my first game, I went full harmony and didn't touch the little blighters but I still got the 'kill a sandworm' quest early in the game and thought 'nah! Not going to do that!'
This, but it's a result of all factions attacking the aliens. If one or more AI factions goes on a bug-hunting rampage you'll see plenty of worms appear, even if you're being nice to them yourself.
It was mentioned in pre-release LPs that biomes had other differences, including more worms in the desert biome. I don't remember which LPs unfortunately. Whether that made it into the final game or not is another question.
I'd always seen it as
Arid: More sandworms and a slight bit more floatstone
Lush: Much more Xenomass and non-worm aliens
Fungal: Balanced aliens, a tad bit more firaxite
Pre-release a few months back the designers did state specifically that with desert biomes you got more worms generated, and with archipeligo maps (rather than biomes) you did get more krakens, but they made no statements about any other maps or biomes beyond those.
I'd always seen it as
Arid: More sandworms and a slight bit more floatstone
Lush: Much more Xenomass and non-worm aliens
Fungal: Balanced aliens, a tad bit more firaxite
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.