Dida said:I don't object to barrack outside of cities. In fact, it is very interesting and realistic to station units outside of cities, but medics is too much.
Krikkitone said:While I do think the logistics that healing represents can be definitely improved, I think Medics would actually be a step back... More likely would be something like a 'Military Base' Terrain Improvement which could act as a Barracks if properly connected to your civ (the method of producing it could involve a "one-shot unit" ie the Mobile Military base unit that gets consumed like a worker does when making an outpost)
On logistics another thing would be the limitation of unit functioning away from home.. admitedly early units can forage for supplies.. but not for troops.
And actually abstracting unit movement isn't such a bad idea... I'd like to see unit movement handled more like air attacks (after all an army of un mechanized infantry could off road a significant distance in a one year turn if their supply train could keep up))
I think we shouldn't place overdue emphasis on realism. No games can be 100%, or even 50% realistic, and so long something doesn't deviate too much from realism so that it is entirely fantastic (for example tactical nukes being able to grow arms and attack units), then it should be fine and doesn't need a total overhaul just to achieve total realism.rhialto said:Thing is, healing units in civ does not represent men being fixed up by doctors so much as replacement soldiers being brought forward. The entire unit strength model needs to be rethought out. It shouldn't be possible for a unit to "heal" to full strength while in enemy territory, ever.
randomthings said:I think that medics should be part of a small wonder (maybe battlefield medicine) and just be an additional button on each unit. The player could then just simply press the button to heal the unit a couple of points at the cost of all it's movement points.
randomthings said:I think that medics should be part of a small wonder (maybe battlefield medicine) and just be an additional button on each unit. The player could then just simply press the button to heal the unit a couple of points at the cost of all it's movement points.
dh_epic said:It's ok Dida, I already automated the clicking system and sent it back in time. How did you like Civ 3's medics?