GenghisK
...
Well, there was a long time I hadn't played Civ II. 1 month playing Diablo. Yesterday I launched another game on easy Warlord mode (so long time I didn't play so I needed a sweet start).
As I could expect, I was stuck until 4 am. But while playing this game, I finally found what was "wrong" with Civ 2. I always thought there was something "strange" with all the Civ-like games but I couldn't know what. It was only a feeling. Yesterday I thought I found it. The tech tree/system.
Explanation:
In real life you don't really discover something you research. Ok, it's quite hard to explain that so I'll take an exemple. Discovering the wheel. It's nonsense to "research the Wheel civ advance" because that would mean you already know the concept of the wheel. Somewhere it's paradoxical. Prehistoric people discovered it because they were looking for "something" useful to go faster.
Same thing for everything else. Pottery? They didn't know that. They were trying to make someting like plates so they could use them to eat.
Now, see what I mean? I admit it's a bit abstract but well, I think next generation of civ like should change this concept. There must be a way to focus on a "global" main goal, and then secondary breakthroughs would be made while advancing toward this goal. Of course, there's something like that in Civ2 (different domains => weaponry, city improvement, etc..) but I think it's too basic.
Mmmm, I'm not sure everybody has understood. I'll find another way to state that more precisely. Later.
I think I will post something on the Civ3 suggestions and ideas too.
------------------
<IMG SRC="http://www.ifrance.com/genghisk/GKultima.gif" border=0>
[This message has been edited by GenghisK (edited June 29, 2001).]
As I could expect, I was stuck until 4 am. But while playing this game, I finally found what was "wrong" with Civ 2. I always thought there was something "strange" with all the Civ-like games but I couldn't know what. It was only a feeling. Yesterday I thought I found it. The tech tree/system.
Explanation:
In real life you don't really discover something you research. Ok, it's quite hard to explain that so I'll take an exemple. Discovering the wheel. It's nonsense to "research the Wheel civ advance" because that would mean you already know the concept of the wheel. Somewhere it's paradoxical. Prehistoric people discovered it because they were looking for "something" useful to go faster.
Same thing for everything else. Pottery? They didn't know that. They were trying to make someting like plates so they could use them to eat.
Now, see what I mean? I admit it's a bit abstract but well, I think next generation of civ like should change this concept. There must be a way to focus on a "global" main goal, and then secondary breakthroughs would be made while advancing toward this goal. Of course, there's something like that in Civ2 (different domains => weaponry, city improvement, etc..) but I think it's too basic.
Mmmm, I'm not sure everybody has understood. I'll find another way to state that more precisely. Later.
I think I will post something on the Civ3 suggestions and ideas too.
------------------
<IMG SRC="http://www.ifrance.com/genghisk/GKultima.gif" border=0>
[This message has been edited by GenghisK (edited June 29, 2001).]