acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Mega Cities
I'd like the ability late game to upgrade some Cities into “Mega Cities”. These would require significant investment to build and would be capped to one per continent and x total (based on map size). They would in turn significantly boost your economy and be required to run certain projects or build certain infrastructure.
Mega Cities would unlock via the Culture Tree. But there bonuses would unlock via the Science Tree. Because you’re limited by how many you can build, the Player and AI will have to compete to build them or, failing that, conquer them, creating real strategic incentives for having colonial cities and late game conquest.
Idea
I'd like the ability late game to upgrade some Cities into “Mega Cities”. These would require significant investment to build and would be capped to one per continent and x total (based on map size). They would in turn significantly boost your economy and be required to run certain projects or build certain infrastructure.
Mega Cities would unlock via the Culture Tree. But there bonuses would unlock via the Science Tree. Because you’re limited by how many you can build, the Player and AI will have to compete to build them or, failing that, conquer them, creating real strategic incentives for having colonial cities and late game conquest.
Idea
- Mega Cities unlock at Nuclear Program(Civics Tree).
- You can upgrade a city to a Mega City provided it has: Population of at least 12, is a Capital City, Holy City or has a Government Plaza, has at least five Districts of any type (including two Neighbourhoods), and must be built within 6 tiles of at least two Sea Ports (can be owned by other Civs).
- To upgrade a Mega City you must first complete the project “Urban Investment”. Once that is complete, you then get the option to upgrade by spending gold. Upgrading your Capital would be slightly cheaper, and Democracy would have an exclusive Policy Card that would also reduce the cost further. There would also be great Engineers who could reduce the cost to upgrade.
- AI / players could slow down other Civs building Mega Cities via World Congress and Spy missions.
- There can only be a maximum of two Mega Cities per Continent (the second Mega City on a continent costs twice as much to upgrade). There is also a total global maximum number of Mega Cities based on map size. There would be an initial global cap based on map size, and then that cap would (maybe) increase by +1 in the Atomic, Information and Future Eras.
- Completing a Mega City would give you a once off Era Score bonus. You also have an additional +1 Diplomatic Victory and +10% Tourism for each Mega City you hold (regardless of whether you founded the City or not).
- Mega Cities would provide +1 trade route, would have additional housing and loyalty, gain all tiles up to its third ring, gain buffed Specialists and additional defence. Mega Cities can always buy new districts with gold or faith. Mega Cities would also gain bonus food and gold for all bonus resources within 6 tiles of the City.
- If a Mega City sends a trade route to another City, the trade route will apply additional religious pressure and will also increase loyalty pressure on the target City.
- Mega Cities would also buff cities within 6 tiles (e.g. additional amenities / loyalty, boost science / great people from universities and other tier three buildings etc.) – including Cities of foreign Civs!
- Mega Cities would have unique projects you could run that would unlock via the Tech Tree. These projects would include establishing certain “Industries” or "Corporations" which would permanently grant you additional strategic resources or new amenities provided you control that City. Certain high value Wonders could also only be built in a Mega City and certain key late game districts could only be built within 6 tiles of a District (e.g. Space Port). You could only build GDRs or Rock Bands in a Mega City.
- Mega Cities would have a high base power requirement, otherwise they would suffer significant unhappiness. They would also have a high Gold Maintenance cost. They would also be highly vulnerable to disloyalty in a Dark Age. Building and holding Mega Cities would therefore put your economy under significant stress.
- Mega Cities would maybe require late game tech / Civic and Production / Gold / Faith costs to be revised to ensure the additional benefits of Mega Cities are balanced. Bonuses for Mega Cities would also have to maybe balanced a bit, particularly based on what unique projects and or Wonders they might get.
- Creates two different sorts of cities – Mega Cities and normal Cities – which would provide more variety on the map.
- Create more incentive for at least a few “tall cities”. Also, slight incentive to have more Coastal Cities as pre-requisites include being near Sea Ports.
- Create more incentive to have Colonial Cities (because there can only be one Mega City per Continent) and more incentive for late game conquest (because you’ll want to grab additional Mega Cities). Ideally, there would also be some mechanic for having vassal cities, so you'd have other ways to capture other player's Mega Cities beyond just blunt conquest.
- Makes late game Civics and Techs more important, because you need to unlock Mega Cities and run key late game projects.
- Creates a mechanic that allows for Corporations and economic victory.
Last edited: